Tomb Raider: Underworld is the latest Lara Croft game by Crystal Dynamics, overall the game has a excellent mix of underground, out door and underwater locations and there are some brilliant level and puzzle designs. It’s been quite a long time from the previous Lara Croft games, but Tomb Raider: Underworld really does show the amount of time and hard work that has been put into the game.
The games vehicle game play has improved, as you may remember the vehicle’s in the previous games were extremely hard to control, that’s no longer a issue, it’s now much easier to drive around. The violence/fighting isn’t as great as it should be, although there isn’t too much fighting involved in the game, so it’s not too much of an issue.
Trying not the spoil the storyline for you, but Underworld picks up where the last game in 2006 ended, you also learn a lot about Lara’s life-story and for the first time, detailed information about her mother and Lara discovers that her Mother may still be alive.
There is quite a lot of puzzles, you need to go around collecting keys and other items in order to open doors and to move on to the next-level, I don’t really enjoy doing this, although many other gamers do enjoy puzzle games, you might want to consider this before buying the game, a great thing about this is that all the keys / items are logically put together, but you do need to cover a lot of land in order to get them all.
There are still quite a few cut-scenes to explain the storyline, there thankfully they are all quite-short and the brilliant graphics makes them quite enjoyable to watch and follow, despite the poorly written script and poor audio.
Lara has developed some great new skills from the previous games, which allows you to do a lot more game play wise, for example you now have the ability to free climb cliffs and abseil etc, of course you have the classic Lara Croft death-jumps from ledge to ledge and the ability to balance and move along thin beams.
Tomb Raider: Underworld is a enjoyable adventure / puzzle game, but the storyline in the game confused me a lot and I honestly didn’t enjoy it, if you have played any other Tomb Raider game, you’ll know the usual game play, you’ve got to go a certain way and what not, although for some reason, it feels like you found the way yourself, when really you’ve got to go this way, it is the only way.
In all Tomb Raider games, you find many ledges, objects, drops, platforms which you are unable to climb up or use, which I’ve always thought was quite a stupid area, but it does-save time having to make each ledge / platform lead to a dead end / circle and doesn’t make the game map a maze of dead ends.
Despite the crystal clear graphics, I suggest you rent the game from a local video-game store instead of buying it, just due to the game play and the story line.
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