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Keepers and Seepers

I was thinking the other day about the holiday season and how a ton of great games always come out. That also made me think about what games that I bought back then I am still playing today. It seems like a weird question to ask, but when you are shelling out $60 for each game it becomes a little more important. I have defined games into two categories: Keepers or Seepers. A keeper is a game that I bought and still have to this day and play it here and there, or sometimes a good amount. A seeper is a game that is a kin to money seeping out of your wallet. Therefore a seeper is a game that I either wasted money on from an impulse buy, or returned it to recoup some losses. So here are a few games that I picked up during the holiday season, let’s see if I still play them or have returned them.

Prince of Persia: This game was awesome. The graphics were stunning and the combat looked and felt very nice. The flow of the game felt almost perfect. This game was easily one of my favorite games during the holidays. However, I have to admit I did return it. I don’t regret buying the game; however I did end up returning it because I had no interest after I beat it.

Gears of War 2: Know a few people, or a lot, are going to disagree with me here but I never got into this testosterone filled shooter. I picked it up, with much trepidation I might add, and had a decent time. There is just something about bland characters that irks the hell out of me; maybe that is why I never got into the game much. This was definitely a seeper for me, as I returned it within two months.

Fallout 3: I will admit I am very biased when it comes to Bethesda. I have loved their games since I first discovered the Elder Scrolls III: Morrowind. This post-apocalyptic wasteland was my paradise. I have never been drawn more into a game than this one, for some reason the immersion factor just worked very well. With countless add-ons, for the 360 version at least, and tons of ways to play the game this is definitely a keeper.

Fable 2: This is a heartwarming story about a boy and his dog…at least the way I played it that’s what it was.  I had a great time in this game and loved everything from the dialogue to the combat. The game looked great and felt very nice, even months later. Needless to say this was a keeper for me.

Rise of the Argonauts: Loved the concept of the game, it was the main buying point for me. The way it went about having a deed system instead of a typical experience system made me very intrigued. Also the addition of many different characters and character interactions made this game all the more appealing. However, even my love of Greek mythology couldn’t make me keep this game. I admit I had a good time with the game; however I returned it a few weeks later.

Of course these are just a few of the countless titles I picked up or played during the holidays of ’08. I find it interesting that even when looking at just a few games I still returned the majority of them. Really makes you think about what it means to be a blockbuster game. Maybe it’s just me, but after I beat most games I either shelf them or sell them back to where I got them. This would be something that developers should take a look at as they design their games, as replay value is among some concern to gamers, especially in this economic climate.

I’d love to hear some of what you guys have to say about your keepers and seepers. Feel free to comment on any of mine as well.

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