The key to making a successful game on the iPhone is innovation, wholly because the iPhone was built on innovation. That being said, the platform is perfect for independent video game companies to explore. Numerous archives of games have already been released, with even some very recognizable titles such as Metal Gear Solid Touch, Wolverine RPG, Resident Evil, and more notably Doom: Resurrection.
To tell you the truth, I was never a huge fan of Doom 3; the game was remarkably dark and did not provide much satisfaction in my mind. Needless to say, when purchasing Doom: Resurrection for my 3GS I was hesitant, but for only $2.99 I felt the game could easily sway my opinion of the entire franchise that I had loved so much as a youth. Mark my words: this is damn fun!
At first, I was turned off by the mechanics of the game: it uses the accelerometer and does not allow you to make movement around the level but rather just to aim such as in a rail shooter. As the game progressed, even in the first level, I grew to enjoy the gameplay. The environments are designed incredibly well for an iPhone game. There is no doubt in my mind that it may be the best graphics on the iPhone yet, save MGS Touch and Resident Evil 4. Resurrection runs smoothly and provides more than enough levels for its price tag. In addition to the story mode, id provides us with “Free Play” and the recent DLC type update Challenge mode. Free Play allows you to select any of the 8 missions you’ve already cleared and redo it in case you’ve missed any secrets or wish to do it on a different difficulty level (4 in total). Challenge mode, which was an update that baffled me, gives you 40 challenges to complete and although the levels may be the same, the gameplay is still as fun as ever and gives a nice quickplay feel without having to progress through the story repeatedly.
The music, wherever it is included, is sufficient and sounds exciting. I’ve yet to hear any music in the levels themselves, but rather in the menu screen; however, the sound effects of enemies are done well and stay true to the creepy vibe of the Doom series. The lack of music in story mode adds eeriness to a game already full of it, yet I can’t help but feel it is also empty.
Gameplay: 4/5, the only downside is that it is a rail shooter, but certainly this also adds to the enjoyment of the game. The “calibrate” option is a godsend and I commend id for including it.
Graphics: 4/5, for the iPhone the graphics are spectacular. I’m sure we’ll see better graphics in the future, but id truly does show off in this one. Maybe more enemy types next time? Although there are quite a number here, it just felt as if many of them looked alike or identical.
Sound: 3/5, wherever there is music, it’s good, but that’s not saying much. Sound effects are great but game feels empty through story levels.
Presentation: 4.5/5, easy to use, easy to master.
Overall: 4/5, for 2.99, the game is more than worth it and should be in every iPhone owners App library.
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