As you’ll hear from our most recent podcast (where Jon, Matthew, and I vehemently show our support for the game), there’s a ton of excitement over Mass Effect 2. Why is that? Because Bioware is an excellent development studio and Mass Effect was the epitome of a shooter-RPG gaming experience. Now we have the chance to do it all over again through two disks instead of one? Yeah, there’s a reason we’re crapping our pants about this one.
EA’s huge press release revealed that they will be unlocking “The Cerberus Network” in-game at launch. Each new copy of Mass Effect 2 will ship with a one-time exclusive code and those who get the game used can buy the code online. “The Cerberus Network” is “a conduit for players to receive bonus content as well as daily messages and news on upcoming releases for Mass Effect 2 for no extra charge.” Doesn’t that sound incredible? I agree, it certainly does.
Also slated for release-date enjoyment is the exclusive DLC that will pack an entirely new mission and introduce you to the ruthless gun-for-hire, Zaeed. Bioware also announced another DLC pack that will introduce players to the Hammerhead, an entirely new vehicle, which is a hover tank that players can use to get across rugged terrain. Hold on, I know it’s overwhelming but there’s still more. New missions and in-game items are on the horizon for the game after launch, including the Cerberus Assault Armor and M-22 Eviscerator Shotgun.
Now, this all sounds amazing but I still have a question. Are we paying for the DLC released after launch? If so, what is it priced at? And why create the Cerberus Network if we’ll just end up paying for stuff at the end? I suppose these questions will be answered shortly as Mass Effect 2 will launch next week for the XBOX 360 and PC on January 26 in North America and January 29 in Europe.
We. Can’t. Wait.
[Source: EA]
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