When I was asked to review Risen, I actually had not even heard of the game before. It was made by Piranha Bytes, the developers responsible for the Gothic series, and had been released last year on the PC. While there are definitely some graphical hangups and some minor control issues, Risen ended up impressing me more than I thought it would. Though I can’t recommend this game to just anyone, people who enjoyed older open-world type RPG’s should check this 60+ hour title out.
One of the first things that had me kind of concerned about this game is how it looks. The environments, the people, and the enemies just were not nearly as good looking as you would think an Xbox 360 game would be. Based on gameplay videos from the PC version, the 360 one took a bit of a hit when it got ported over. On top of that, there seemed to be a very limited amount of character models used in the game. So, if you are someone who absolutely has to have the most advanced, crisp graphics out there all the time, this may not be for you.
Another aspect of the game that had me a little put off at first was the combat. Everything about it just seemed awkward in the beginning, especially when there were multiple enemies on screen, thanks to the sometimes too sensitive camera. But with some patience, eventually you’ll find that after some combat training, it’s not so bad. You can also pretty much pause the combat at any time by accessing your inventory. For some reason though, after you close the inventory screen, you are out of combat mode and have to quickly try and get back into it again, something that, on quite a few occasions, caused the potion that I drank to be pretty much wasted after losing the health I just gained back.
The storyline in Risen is actually pretty interesting. You play as a stowaway on a ship that ends up getting shipwrecked on the island of Faranga. As you explore the island, you discover there are two factions you can join up with (which also dictates which class you’ll play as), The Don’s bandits or the Inquisitor’s magic users/warrior monks. Both factions eventually end up working towards the same goal, saving the island from impending doom. The character that you play as is quite funny at times, poking fun at quest givers and just generally being a jerk, something I can definitely appreciate.
Questing in Risen was kind of a mixed bag for me. There are a ton of quests to do, especially during the first parts of the game. Even questing towards the option to buy the first bit of armor as a bandit (that I actually wanted to wear) took quite a while to do. The only thing about them that bothered me just a bit was the quest log. It seemed only a little useful at times, reminding you of what exactly was said in dialogue with the quest giver while placing a sometimes misleading dot on the map to show you where your objective might be.
Which brings me to to what I think is actually one of the more respectable things about this game: there’s not really a ton of hand-holding to be found here. Too many games nowadays seem to spoon feed everything to you and get rid of the need for an instruction booklet by making the first portion of the game a tutorial that tells you everything you need to know. Not to say that the build-up to choosing your faction/class is not a tutorial of sorts, but it definitely did not tell me everything. For instance, I was sent by The Don to invade a nearby Inquisitor owned camp with some NPC fighters. Things seemed to be going fine, but then I realized that the enemies were not dying like the wolves and boars that cease to exist once their health bars are empty. These guys were regaining their health and standing back up again, ready to continue beating on us. This eventually led to them killing off my NPC party members and capturing my character, forcing him into service of the Inquisitor. While it was interesting that I didn’t just have to reload an earlier save, it was a path I did not want to take. I ended up finding the ability to kill an NPC in the instruction booklet and decided to start over again from the beginning, since there were quite a few that I wanted to get rid of.
One way Risen does end up giving you direction is through the enemies you encounter throughout the world. Unlike other open-world games like Oblivion, creatures don’t scale to your level. If you’re going to an area you shouldn’t be in, a monster that will either kill you in one hit or take many of your hits without getting damaged lets you know you’re out of bounds. This added a bit of tension for me while exploring the island, unsure of when I’d run into something that would show me the reason why I save every 10 minutes.
All in all, Risen is a solid, old school style open-world RPG. Those that are too use to the modern, in-game walkthrough style of game design may be in for a bit of a shock, while those that crave the lack of direction that was found in older RPGs will thoroughly enjoy this.
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