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<channel>
	<title>Amped Gaming &#187; Mobile Reviews</title>
	<atom:link href="http://www.ampedgaming.com/category/iphone-mobile/mobile-reviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ampedgaming.com</link>
	<description>Gaming at its best</description>
	<lastBuildDate>Wed, 26 Jan 2011 21:17:04 +0000</lastBuildDate>
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		<item>
		<title>Skyburger (app) review</title>
		<link>http://www.ampedgaming.com/2010/01/skyburger-app-review-2/</link>
		<comments>http://www.ampedgaming.com/2010/01/skyburger-app-review-2/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 19:11:59 +0000</pubDate>
		<dc:creator>sweatyapple</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[food game]]></category>
		<category><![CDATA[iPhone/Mobile]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[nimblebit]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[skyburger]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=5505</guid>
		<description><![CDATA[If your game has graphics involving bacon, cupcakes, french fries or almost any type of food, I&#8217;m most likely going to buy it. I saw Sky Burger, by Nimblebit on the app store and decided to download it. Super simple concept. Stack the burger with the required ingredients to win. There&#8217;s meat, cheese, lettuce, onions, [...]


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			<content:encoded><![CDATA[<p>If your game has graphics involving bacon, cupcakes, french fries or almost any type of food, I&#8217;m most likely going to buy it. I saw Sky Burger, by Nimblebit on the app store and decided to download it. Super simple concept. Stack the burger with the required ingredients to win. There&#8217;s meat, cheese, lettuce, onions, pickles, tomatoes and the top bun. Money is deducted from your tip if you add incorrect ingredients or if you allow ingredients you need to pass by. You&#8217;ll fail the mission if you allow a top bun to complete the burger before you&#8217;re done. There are also bonus rounds that allow you to stack whatever you want, as high as you want, just be careful of the excess top buns that rain out of the sky and seem to be extra drawn to your burger (probably my imagination).</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/01/skyburger.jpg" rel="lightbox[5505]"><img class="alignleft size-full wp-image-5508" src="http://www.ampedgaming.com/wp-content/uploads/2010/01/skyburger.jpg" alt="" width="320" height="480" /></a>The game defaults to tilt control, which is how I choose to play. You have the option of switching to touch control, but it feels like cheating. But after looking at some of the achievements, like &#8220;Stack a Burger to the Moon&#8221; I might have to rethink my strategy. The physics of the stack work nicely, so the higher it gets, the more it sways and the more difficult it becomes to control. The graphics are simple, clean and nicely designed. The only addition I would have liked to see would be some variety in the ingredients, or maybe bonus ingredients, but otherwise, no complaints here.</p>


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		<title>Super KO Boxing 2</title>
		<link>http://www.ampedgaming.com/2009/11/super-ko-boxing-2/</link>
		<comments>http://www.ampedgaming.com/2009/11/super-ko-boxing-2/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 09:02:54 +0000</pubDate>
		<dc:creator>Jim Chaliz</dc:creator>
				<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[Boxing]]></category>
		<category><![CDATA[iPhone/Mobile]]></category>
		<category><![CDATA[KO]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Super]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=5303</guid>
		<description><![CDATA[Does anyone remember the days of being really frustrated by Mike Tyson&#8217;s Punch Out. Yet you couldn&#8217;t pull yourself away because of sheer irritation and the desperate need to knock him out. Well those days are back again, but in a totally different game. The developers at GLU have brought us Super KO Boxing 2 [...]


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			<content:encoded><![CDATA[<p>Does anyone remember the days of being really frustrated by Mike Tyson&#8217;s Punch Out. Yet you couldn&#8217;t pull yourself away because of sheer irritation and the desperate need to knock him out. Well those days are back again, but in a totally different game.<br />
The developers at GLU have brought us Super KO Boxing 2 for the iPhone. Where you&#8217;re placed in the gloves of the K.O Kid against a variety of ridiculous competitors and have the simple task of knocking them out. Ah, but if it were that easy.The competitors vary from the electrified gloved Dynamo to a guy very reminiscent of Sho&#8217;nuff from the movie The Last Dragon called Shogun.<br />
<a href="http://www.ampedgaming.com/wp-content/uploads/2009/11/Super-KO-Boxing-2_2.jpg" rel="lightbox[5303]"><img class="aligncenter size-medium wp-image-5304" src="http://www.ampedgaming.com/wp-content/uploads/2009/11/Super-KO-Boxing-2_2-300x200.jpg" alt="Super-KO-Boxing-2_2" width="300" height="200" /></a><br />
Like I said before the task is simple. Knock the other guy out.  In the true style of punch out every character has their specific weakness and timing. Figuring it out can take some time and is challenging but extremely rewarding when you do. Believe me because I&#8217;ve gotten some weird looks when I&#8217;m caught talking smack to my phone on the subway. The touch screen is used creatively especially when knocked down. Similar to Fight night you have to maneuver two reluctant circles to the center of the screen before time runs out.<br />
The controls are laid out in a nice simple way on each side of the screen.  Two buttons to move, one to block on the left and hi/low attacks on the right. Plus options for variations of the controls which use the accelerometer. They work well but as I&#8217;ve noticed sometimes the sensitivity can be a little off which can add to some frustration in the game. The graphics and animations are amazing especially for an iPhone game and can easily give you the feeling that you&#8217;re playing on a console system.<br />
Overall it&#8217;s a great call back to the classic arcade style boxing game and an honest homage to the best of them all Punch Out, but with that said the game does stand on it&#8217;s own. With it&#8217;s own flair and hilarious opponents. You can pick it up on the app store for 4.99 or get the free demo version. Either way it&#8217;s a good time.</p>


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		<title>Wordweaver App Review</title>
		<link>http://www.ampedgaming.com/2009/10/wordweaver-app-review/</link>
		<comments>http://www.ampedgaming.com/2009/10/wordweaver-app-review/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 12:52:29 +0000</pubDate>
		<dc:creator>sweatyapple</dc:creator>
				<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[iPhone/Mobile]]></category>
		<category><![CDATA[itouch]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[word]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=5033</guid>
		<description><![CDATA[Mini Monster Media&#8217;s puzzle word game is a nice twist for people who enjoy the likes of Boggle and Bookworm.  You&#8217;re able to choose from a 4&#215;4 or a 5&#215;5 board and play either Quick or Career mode (30 levels). You create words by dragging over the letters and letting go to submit the word. [...]


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			<content:encoded><![CDATA[<p>Mini Monster Media&#8217;s puzzle word game is a nice twist for people who enjoy the likes of Boggle and Bookworm.  You&#8217;re able to choose from a 4&#215;4 or a 5&#215;5 board and play either Quick or Career mode (30 levels). You create words by dragging over the letters and letting go to submit the word. Dragging diagonally works as well, which I didn&#8217;t realize for the first few games and made word creation a whole lot easier. If you get stumped, or just need a rearrangement of letters, you can mix things up horizontally or vertically per row/column. The twist is that the board is treated like a woven mat, so letters are hidden or revealed depending how much scrolling you do. There are of course, letter bonuses (fire rings, golden coins, snake gems, sacrificial blade &amp; wooden stakes)  so you might want to scroll around to find those as well. If you get completely stumped, take your frustration out by shaking your ipod/itouch and you&#8217;ll get a whole new set of letters to work with. If you feel you&#8217;re score is worthy of posting to the internet, you can connect to Twitter or Facebook. Sadly, my achivements haven&#8217;t been glorious enough to post, but maybe one day.</p>
<p>I needed a new word puzzle game and I think this hit the spot. It&#8217;s simple to play, with a nice clear interface that&#8217;s uncluttered and easy to navigate. Overall it&#8217;s nice to see some design work go into something as simple as a puzzle game. I&#8217;m getting a little tired of the handdrawn look that a lot of ipod games have these days.</p>
<p>Available on the app store for $1.99</p>


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		<title>Resident Evil 4 for iPhone: Stick to Your GC or Wii Version</title>
		<link>http://www.ampedgaming.com/2009/09/resident-evil-4-for-iphone-stick-to-your-gc-or-wii-version/</link>
		<comments>http://www.ampedgaming.com/2009/09/resident-evil-4-for-iphone-stick-to-your-gc-or-wii-version/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 09:55:00 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[iPhone/Mobile]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Resident Evil 4]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=4888</guid>
		<description><![CDATA[Who didn’t love Resident Evil 4 on the GameCube? Or for those of us who own a Wii, with expanded controls and a nice port for the Wii? Well, all truth be told, there’s good news for iPhone and iPod touch owners as well: Resident Evil 4 has made its way to the app store. [...]


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			<content:encoded><![CDATA[<p>Who didn’t love Resident Evil 4 on the GameCube? Or for those of us who own a Wii, with expanded controls and a nice port for the Wii? Well, all truth be told, there’s good news for iPhone and iPod touch owners as well: Resident Evil 4 has made its way to the app store. Now, let’s clear the record on the idea that this is a direct port: even if the 3GS is essentially a mini-laptop in terms of its processor, it in no way can handle the amount of processing required for a direct port of the game. However, Capcom has done an admirable job of creating a mobile edition of the game, sort of…<a href="http://www.ampedgaming.com/wp-content/uploads/2009/09/re4.jpg" rel="lightbox[4888]"><img class="alignright size-medium wp-image-4889" src="http://www.ampedgaming.com/wp-content/uploads/2009/09/re4-300x200.jpg" alt="re4" width="300" height="200" /></a></p>
<p>This review will be unusually short for me because the game itself is short as well. You can run through this in a couple of hours when you’ve got some free time on your hands, but only if you ignore the putrid control scheme. No offense, Capcom, but this control scheme had me wanting to chuck my brand new 3GS out the window on several occasions. The control stick is on the left side of the screen and the option of inversion exists, but there is no option to decrease sensitivity which in turn results in frustration. On the right hand side you’ve got your walk/run, aim, and melee buttons. Boy, does this control scheme give you headaches! In fact, in your first play-through of the 12 levels equipped in the game, you will notice that enemies seem relentless and that the camera does very little to ease the pain. Clearly, this is something that Capcom needs to improve in future releases. So in terms of gameplay, yes it’s still the Resident Evil <a href="http://www.ampedgaming.com/wp-content/uploads/2009/09/re4-2.jpg" rel="lightbox[4888]"><img class="alignleft size-medium wp-image-4890" src="http://www.ampedgaming.com/wp-content/uploads/2009/09/re4-2-300x199.jpg" alt="re4-2" width="300" height="199" /></a>we know and love, but a lazy mobile edition.</p>
<p>There is no bonus mode or extra setting, yet (if any updates are even on the way), so you are stuck with the 12 story levels of the game. The game redeems itself a bit by adding the merchant to the mix, with whom you can upgrade weapons and buy or sell merchandise. However, this is not nearly enough to save you from the painful control scheme and jumbled mess that is the story itself. Cutscenes are just that: cut. The same tired formula from <em>Degeneration</em> is utilized here, and if we didn’t like it back then, we won’t now.</p>
<p>The graphics, on the other hand, are fantastic. Textures and models are done well and Capcom solidifies that the game is certainly worthy of bearing the Resident Evil name, but gameplay outweighs graphics<a href="http://www.ampedgaming.com/wp-content/uploads/2009/09/re4-3.jpg" rel="lightbox[4888]"><img class="alignright size-medium wp-image-4891" src="http://www.ampedgaming.com/wp-content/uploads/2009/09/re4-3-300x200.jpg" alt="re4-3" width="300" height="200" /></a> and RE 4 does not provide. Sadly, not much more can be said as this review is directly relative to the content in the game. All in all, it was an okay purchase for $2.99 (I was fortunate enough to get it on sale) but certainly not worth $7.99 unless you are a hardcore RE fan, and even then you should only make the purchase if you have the money to spare.</p>
<p>Gameplay: 3/5, nice effort and the flow is definitely Resident Evil, but the control scheme ruins everything.</p>
<p>Graphics: 4.5/5, great graphics for the iPhone but maybe more cutscenes may help the mix. Stays true to Resident Evil 4 lore.</p>
<p>Sound: 3/5, the sound is okay, it feels as if they don’t have much to work with, but that eerie Resident Evil feel is there and the game partially captures the greatness of Resident Evil 4’s sound.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/09/re4-4.jpg" rel="lightbox[4888]"><img class="alignleft size-medium wp-image-4892" src="http://www.ampedgaming.com/wp-content/uploads/2009/09/re4-4-300x200.jpg" alt="re4-4" width="300" height="200" /></a>Presentation: 2/5, meh at best. Control scheme sucks, although it’s still awesome to be using a touch screen for navigation and such. Cutscenes would totally improve the flow of the story as opposed to the pictures with words that Capcom has provided.</p>
<p>Overall: 3/5, seemed to promise much more than it delivered. Game has little replay value and is not worth the $7.99 price tag. But a good purchase if on sale, especially for RE fans.</p>


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		<title>Doom: Resurrection impresses greatly</title>
		<link>http://www.ampedgaming.com/2009/08/doom-resurrection-impresses-greatly/</link>
		<comments>http://www.ampedgaming.com/2009/08/doom-resurrection-impresses-greatly/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 21:12:24 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[iPhone/Mobile]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=4790</guid>
		<description><![CDATA[The key to making a successful game on the iPhone is innovation, wholly because the iPhone was built on innovation. That being said, the platform is perfect for independent video game companies to explore. Numerous archives of games have already been released, with even some very recognizable titles such as Metal Gear Solid Touch, Wolverine [...]


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			<content:encoded><![CDATA[<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/08/doom-resurrection-iphone.jpg" rel="lightbox[4790]"><img class="size-medium wp-image-4792 alignright" src="http://www.ampedgaming.com/wp-content/uploads/2009/08/doom-resurrection-iphone-300x196.jpg" alt="doom-resurrection-iphone" width="300" height="196" /></a>The key to making a successful game on the iPhone is innovation, wholly because the iPhone was built on innovation. That being said, the platform is perfect for independent video game companies to explore. Numerous archives of games have already been released, with even some very recognizable titles such as Metal Gear Solid Touch, Wolverine RPG, Resident Evil, and more notably Doom: Resurrection.</p>
<p>To tell you the truth, I was never a huge fan of Doom 3; the game was remarkably dark and did not provide much satisfaction in my mind. Needless to say, when purchasing Doom: Resurrection for my 3GS I was hesitant, but for only $2.99 I felt the game could easily sway my opinion of the entire franchise that I had loved so much as a youth. Mark my words: this is damn fun!</p>
<p>At first, I was turned off by the mechanics of the game: it uses the accelerometer and does not allow you to make movement around the level but rather just to aim such as in a rail shooter. As the game progressed, even in the first level, I grew to enjoy the gameplay. The environments are designed incredibly well for an iPhone game. There is no doubt in my mind that it may be the best graphics on the iPhone yet, save MGS Touch and Resident Evil 4. Resurrection runs smoothly and provides more than enough levels for its price tag. In addition to the story mode, id provides us with “Free Play” and the recent DLC type update Challenge mode. Free Play allows you to select any of the 8 missions you’ve already cleared and redo it in case you’ve missed any secrets or wish to do it on a different difficulty level (4 in total). Challenge mode, which was an update that baffled me, gives you 40 challenges to complete and although the levels may be the same, the gameplay is still as fun as ever and gives a nice quickplay feel without having to progress through the story repeatedly.<a href="http://www.ampedgaming.com/wp-content/uploads/2009/08/Doom_Resurrection.jpg" rel="lightbox[4790]"><img class="size-medium wp-image-4791 alignleft" src="http://www.ampedgaming.com/wp-content/uploads/2009/08/Doom_Resurrection-300x200.jpg" alt="Doom_Resurrection" width="300" height="200" /></a></p>
<p>The music, wherever it is included, is sufficient and sounds exciting. I’ve yet to hear any music in the levels themselves, but rather in the menu screen; however, the sound effects of enemies are done well and stay true to the creepy vibe of the Doom series. The lack of music in story mode adds eeriness to a game already full of it, yet I can’t help but feel it is also empty.</p>
<p>Gameplay: 4/5, the only downside is that it is a rail shooter, but certainly this also adds to the enjoyment of the game. The “calibrate” option is a godsend and I commend id for including it.</p>
<p>Graphics: 4/5, for the iPhone the graphics are spectacular. I’m sure we’ll see better graphics in the future, but id truly does show off in this one. Maybe more enemy types next time? Although there are quite a number here, it just felt as if many of them looked alike or identical.</p>
<p>Sound: 3/5, wherever there is music, it’s good, but that’s not saying much. Sound effects are great but game feels empty through story levels.</p>
<p>Presentation: 4.5/5, easy to use, easy to master.</p>
<p>Overall: 4/5, for 2.99, the game is more than worth it and should be in every iPhone owners App library.</p>


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		<title>Must.Eat.Birds. review</title>
		<link>http://www.ampedgaming.com/2009/07/musteatbirds-review/</link>
		<comments>http://www.ampedgaming.com/2009/07/musteatbirds-review/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 03:06:38 +0000</pubDate>
		<dc:creator>sweatyapple</dc:creator>
				<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[iPhone/Mobile]]></category>
		<category><![CDATA[itouch]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=3963</guid>
		<description><![CDATA[Nom nom nom. Cake! You are a nom monster and you must protect your cake from pesky birds who come parachuting down to feast on your sweet treats! You launch yourself from a sling shot and devour the birds out of the sky. Eat yourself and get nice and big and round, all the better [...]


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			<content:encoded><![CDATA[<p>Nom nom nom. Cake! You are a nom monster and you must protect your cake from pesky birds who come parachuting down to feast on your sweet treats! You launch yourself from a sling shot and devour the birds out of the sky. Eat yourself and get nice and big and round, all the better to eat with. Nine misson stages, 4 challenge stages and indivdual achievements.</p>
<p>I was intrigued by the title and was sold the moment I saw the graphics. These kinds of games were made for me. Bright colors, happy monsters, Japanese writing I can&#8217;t understand and food&#8230;the perfect game to cheer me up on the way to and from work. <a rel="attachment wp-att-3970" href="http://www.ampedgaming.com/2009/07/musteatbirds-review/birds-win_standard1/"><img class="alignright size-medium wp-image-3970" src="http://www.ampedgaming.com/wp-content/uploads/2009/07/birds-win_standard1-300x225.jpg" alt="birds-win_standard1" width="300" height="225" /></a></p>
<p>Available for the iPhone and iTouch from the App Store for $1 (it says for a limited time on their website, so I don&#8217;t know how much it will be later, or when they&#8217;ll change it).</p>
<p>Also, get this:  In celebration of the success of the game, Mediatonic is having a contest, where the grand prize is a year&#8217;s supply of <a href="http://en.wikipedia.org/wiki/Battenberg_cake" target="_blank"><strong>Battenburg cakes</strong></a>. Contestants must send in a photo of themselves eating cake, with bonus points for referencing the game, or birds somewhere in the picture. For full details, visit the <a href="http://www.musteatbirds.com/" target="_blank"><strong>official site</strong></a>. The contest starts today, July 20th &#8211; Aug 31st.</p>


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		<title>Little Runner Review</title>
		<link>http://www.ampedgaming.com/2009/07/little-runner-review/</link>
		<comments>http://www.ampedgaming.com/2009/07/little-runner-review/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 11:40:50 +0000</pubDate>
		<dc:creator>sweatyapple</dc:creator>
				<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[itouch]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=3670</guid>
		<description><![CDATA[This super simple game has quickly become one of my favorite apps. You have one goal, and that&#8217;s to make sure Little Runner makes it across the screen. Obstacles include uneven ground, rocks which must be smashed and fire which you need to put out, all with the flick of your finger. Simple game, simple [...]


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			<content:encoded><![CDATA[<p>This super simple game has quickly become one of my favorite apps. You have one goal, and that&#8217;s to make sure Little Runner makes it across the screen. Obstacles include uneven ground, rocks which must be smashed and fire which you need to put out, all with the flick of your finger. Simple game, simple graphics. Loading screens are a little bit longer than I&#8217;d like, but for $0.99 you can&#8217;t lose.</p>


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		<title>Mass Effect Galaxy Review</title>
		<link>http://www.ampedgaming.com/2009/06/3373/</link>
		<comments>http://www.ampedgaming.com/2009/06/3373/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 23:15:27 +0000</pubDate>
		<dc:creator>Ghathaway</dc:creator>
				<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Mass Effect Galaxy]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=3373</guid>
		<description><![CDATA[Mass Effect Galaxy, from EA Mobile, seems totally unfit for the iPhone/iPod Touch controls, but it surprises with its quality and fun gameplay. The game itself is a secondary story, which follows Jacob Taylor, a resent retiree from the Alliance Military, and Miranda, a mysterious female who’s story is not well known. The kicker is [...]


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			<content:encoded><![CDATA[<p>Mass Effect Galaxy, from EA Mobile, seems totally unfit for the iPhone/iPod Touch controls, but it surprises with its quality and fun gameplay.  The game itself is a secondary story, which follows Jacob Taylor, a resent retiree from the Alliance Military, and Miranda, a mysterious female who’s story is not well known.  The kicker is that both characters play an integral part of the upcoming AAA title, Mass Effect 2 from EA’s Bioware development studio.  Galaxy, has a much smaller scale, but still brings varying dialogue trees, fun tilt controls and a good story.</p>
<p>During the one or two hours of gameplay, you control Jacob through about 5 different environments.  Each of these environments<a href="http://www.ampedgaming.com/wp-content/uploads/2009/06/img_0014.png" rel="lightbox[3373]"><img class="alignright size-medium wp-image-3379" title="img_0014" src="http://www.ampedgaming.com/wp-content/uploads/2009/06/img_0014-300x200.png" alt="img_0014" width="300" height="200" /></a> has between 3-5 “combat situations,” in which you navigate the level shooting dudes and aliens.  You must kill all the enemies in each level to move onto the next.  Within each of these killing fields called levels, there are a plethora of power-ups that make the game surprisingly easy.  The complexity that the developers have thrown in is through the controls, but more about that later.  As you blow your way through each level, there are one or two conversations in between that fill in the “why” or “how” of each environment.  You can either be nice, an ass or a normal person, all of which are chosen via touch controls.  The UI for this is the same as advanced power selection, which can be clunky sometimes.  The strangest part of the whole situation is that only the first line of text is voiced, I assume this was to keep the size of the download small.  I believe that they should have just left that out and then I would not have felt like it should have been fully voiced.</p>
<p>Keeping with the moral choice aspect of the original Mass Effect, the developers have included this also in Galaxy, which allows Jacob to talk his way out of combat situations (that is it).   Although I was a nice guy the whole time, I was really only able to <a href="http://www.ampedgaming.com/wp-content/uploads/2009/06/img_0010.png" rel="lightbox[3373]"><img class="alignleft size-medium wp-image-3377" title="img_0010" src="http://www.ampedgaming.com/wp-content/uploads/2009/06/img_0010-300x200.png" alt="img_0010" width="300" height="200" /></a>avoid one battle.  I don’t believe that any game changing choices are in this title and there is no real need for those choices if they don’t actually do anything.  But, overall, the writing is good and still has the sarcastic flare that was in the original.  Players of that original game will see and hear clues that prove this is a Mass Effect game, but the art style is drastically different.  With a cartoony or even cel-shaded are style, the differences are obviously there, but you still feel like it is in the Mass Effect universe.</p>
<p>The biggest part of the game that a perspective buyer should be worried about is the controls.  As long as you aren’t riding down the bumpiest road in the world and can tilt your iPod or iPhone, then you will be fine.  The hardest part is trying to tilt and see which power-up you are trying to select and there is really no vibration feedback, which would have been nice.  This same lack of feedback can make you feel like you are button mashing, but it doesn’t take too much away from the actual experience.  Overall, it is easy to control and does not, in any way, hamper the gameplay.<br />
<a href="http://www.ampedgaming.com/wp-content/uploads/2009/06/img_0008.png" rel="lightbox[3373]"><img class="alignright size-medium wp-image-3381" title="img_0008" src="http://www.ampedgaming.com/wp-content/uploads/2009/06/img_0008-300x200.png" alt="img_0008" width="300" height="200" /></a><br />
If you own an iPhone or an iPod Touch and a fan of the Mass Effect series, then you have already downloaded this game.  At five dollars, you get an hour long experience that fills in a bunch of information about two of the characters in Mass Effect 2. Although this may seem like a short experience, you can play in short bursts, and make it last much, much longer.  I can see a tv show coming out of this type of story or experience.  If you are not a fan of the series then you may be a tad bit confused of who you are battling, but it is still a great sci-fi game.  The hidden plus that this game brings is the inclusion of a special Mass Effect 2 item that can be unlocked by purchasing this game.  If you plan on picking up the next game, then why not download this, learn more about the universe and get that extra add-on along with it (I have no idea what it is, but you will need a EA login).</p>


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		<title>Peggle iPhone Review</title>
		<link>http://www.ampedgaming.com/2009/06/peggle-iphone-review/</link>
		<comments>http://www.ampedgaming.com/2009/06/peggle-iphone-review/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 01:34:31 +0000</pubDate>
		<dc:creator>Ghathaway</dc:creator>
				<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Peggle]]></category>
		<category><![CDATA[Popcap]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=3146</guid>
		<description><![CDATA[Popcap’s Peggle games have captured the hearts and minds of millions over several platforms since its original release. From the original to the DS version, the gameplay has not changed dramatically, but the fun and greatness has continued to grow. With the recent release of the iPhone and iPod Touch versions, millions of Apple users [...]


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			<content:encoded><![CDATA[<p>Popcap’s Peggle games have captured the hearts and minds of millions over several platforms since its original release.  From the original to the DS version, the gameplay has not changed dramatically, but the fun and greatness has continued to grow.  With the recent release of the iPhone and iPod Touch versions, millions of Apple users can experience the awesomeness of Peggle for their own pleasure.  At a five dollar price tag, you are getting a great game for less than a value meal at your local fast food joint.  The price point is one of the best new features added to the game, but you might want to keep your iPod or iPhone plugged in because this game is a true battery hog.</p>
<p>Peggle, for those who do not know, is a cross between Pachinko and Plinko (from The Price is Right).  The goal is to hit all the orange pegs on the board with a limited amount of pegballs.  Within each level there are five stages in which the orange pegs are situated differently.  Each level has a different character associated with it and each one has their own power up that can be triggered by hitting one of two green pegs the stages.  For example, the Crab character’s’ power up allows you to use pinball-esque crab claws on the side of the screen to keep the ball from falling off the screen.  This gives you more time to generate points by hitting more pegs.  When your score for one ball passes 25 thousand point intervals you get an extra ball.  I have not gotten past three extra balls, so I have no idea if there is a cap to the amount of free ones you can get in one shot.  Once you hit all the orange pegs, the famous song “Ode To Joy” plays while the balls bounces around into various slots at the bottom of the stage.  If you hit any balls during this time you will get major points.  The song is strangely fulfilling and satisfying, as usual.   To achieve this greatness, you have to align your shots perfectly, but with touch controls, the iPhone version added a couple of extra features.</p>
<p>On the right side of the screen there is what can only be describes as a cog.  This wheel gives the player the opportunity to line up their shoot with great precision.  This is a necessary feature for those players doing insane shots, but I only used it a few times during the main story.  This could have been caused by the fact that I have played and beaten every version of Peggle released, except the XBLA version.  Call me obsessed, but there is nothing wrong with supporting an awesome series and Popcap is willing to give us a great game on every platform.   As for more additions, there is a zoom feature used for even more precision.  You can do this by double tapping on the screen, but it is unnecessary and I never used it.</p>
<p>The game has all the features of the original version.  If you haven’t played that, this involves all the stages you have unlocked in a quick play mode, 40 challenge levels, which can be very difficult and all the main story levels in a Duel mode.  So, if you have played the original, you know everything in this version.  These modes are a good compliment to the main storyline and add a great amount of replay ability to whole experience.  The last feature I want to talk about it the replays, you can save some great shots and watch them later or show your friends your Peggle greatness.</p>
<p>The experience here is exactly the same as the original release.  Now, it can be in your pocket on a device you carry with you everywhere.  At a five dollar price point, it is on the high end of App Store games, but still delivers in great quality we expect from Popcap Games.  Keep up the good work Popcap and continue giving us Peggle and your other great titles on the App Store and we will continue to purchase them.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/06/img_0022.png" rel="lightbox[3146]"><img class="aligncenter size-full wp-image-3148" title="img_0022" src="http://www.ampedgaming.com/wp-content/uploads/2009/06/img_0022.png" alt="img_0022" width="480" height="320" /></a></p>


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		<title>Wordfu Review</title>
		<link>http://www.ampedgaming.com/2009/03/wordfu-review/</link>
		<comments>http://www.ampedgaming.com/2009/03/wordfu-review/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 01:24:16 +0000</pubDate>
		<dc:creator>Ghathaway</dc:creator>
				<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Demiurge]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ngmoco]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=1399</guid>
		<description><![CDATA[Seeing as I travel more than 50 percent of the time, console gaming has become a luxury. Now, the majority of my gaming is done on portable platforms. This does include games from the Apps Store and I have spent an ungodly amount of cash lately on them. Not because they are simplistic or short, [...]


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			<content:encoded><![CDATA[<p>Seeing as I travel more than 50 percent of the time, console gaming has become a luxury.  Now, the majority of my gaming is done on portable platforms.  This does include games from the Apps Store and I have spent an ungodly amount of cash lately on them.  Not because they are simplistic or short, but because I love a plethora of games.  One of the games I recently downloaded was Wordfu, developed by Demiurge Studios and published by a growing mobile company, ngmoco (makers of Dr. Awesome, Rolando, Dropship and others).  This game is a fun take on many of the popular web games based around finding words from a group of letters, but WordFu surprises with its great graphics and excution.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/03/wordfu-screen01.jpg" rel="lightbox[1399]"><img class="aligncenter size-full wp-image-1400" title="wordfu-screen01" src="http://www.ampedgaming.com/wp-content/uploads/2009/03/wordfu-screen01.jpg" alt="wordfu-screen01" width="320" height="480" /></a></p>
<p>If you remember playing Boggle, the board game, then you will know all the rules you will ever need to know about WordFu, minus a few changes.  You start out with a group of nine cubes with various letters on them and you have a certain timeframe to select the ones you want.  When you shake the iPod or iPhone then the cubes are sent flying giving you new letters.  These will be used in the next part of the game to make various words (think Scrabble) with these letters.  When you select you word, you shake the iPod or iPhone, again, to check your word.  If you are right, you get points, if not, you lose them.  Simple yet super challenging.  And that time frame taunts you each time you look at it, making the game more suspensful.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/03/wordfu-screen02.jpg" rel="lightbox[1399]"><img class="aligncenter size-full wp-image-1401" title="wordfu-screen02" src="http://www.ampedgaming.com/wp-content/uploads/2009/03/wordfu-screen02.jpg" alt="wordfu-screen02" width="320" height="480" /></a></p>
<p>As for graphics, the animations are great, but the color pallette is quite bland, yet it keeps with the asian feel of the game.  The generic martial arts noises are good and add to the game instead by letting you know whether your word was right or wrong.  Other than that, the physics of the game are great and the dice feel like they are completely real.  The other must have for these games are acheivements and in WordFu, there are a slew of them to be had.  There is also some great email integration where you can challenge someone to beat your top score and their are rumors of Twitter integration coming soon.  I can&#8217;t wait for those because many of you will never be able to beat my pitifull score of over 125!  A Wifi versus mode comes with the package and solidifies the game as one of the better games available in the App Store.  With over 6200 games released so far, it is hard to get noticed, but ngmoco and demiurge have a hit on their hands.  At only a dollar a pop, we all win.  Go now and download this game via the App Store, hold off on your fast food value menu purchase and get something that will keep you challenged for months to come!  Although it seems this product seems perfect, it could use a little more work on the back end with more modes, which ngmoco will probably give us via updates.  Happy FU-ing for all!</p>
<p><a href="http://wordfu.ngmoco.com/">For more information about ngmoco, check out their website or on iTunes</a></p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/03/wordfu-screen05.jpg" rel="lightbox[1399]"><img class="aligncenter size-full wp-image-1402" title="wordfu-screen05" src="http://www.ampedgaming.com/wp-content/uploads/2009/03/wordfu-screen05.jpg" alt="wordfu-screen05" width="320" height="480" /></a></p>


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