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	<title>Amped Gaming &#187; Wii Features</title>
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		<title>The Price of Gaming</title>
		<link>http://www.ampedgaming.com/2009/06/the-price-of-gaming/</link>
		<comments>http://www.ampedgaming.com/2009/06/the-price-of-gaming/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 22:25:38 +0000</pubDate>
		<dc:creator>Ghathaway</dc:creator>
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		<guid isPermaLink="false">http://www.ampedgaming.com/?p=3200</guid>
		<description><![CDATA[Over the past four years, since the launch of the Xbox 360, all next generation games have cost ten dollars more per title. The cost increase has been passed to the consumer by developers and publishers due to the fact that development costs have become much larger. Is this still true for AAA titles like [...]


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			<content:encoded><![CDATA[<p>Over the past four years, since the launch of the Xbox 360, all next generation games have cost ten dollars more per title.  The cost increase has been passed to the consumer by developers and publishers due to the fact that development costs have become much larger.  Is this still true for AAA titles like Gears of War 2, Halo 3 and Metal Gear Solid 4, even though they sold over five million copies a piece.  Was their profitability in jeopardy if they were sold at the fifty dollar price point instead of sixty?  I do not believe so, but would that ten dollars have attracted more gamers?  As the high price of gaming continues to grow, other systems are taking advantage of the creativity of weekend developers to keep the price of gaming lower.  In the near future, we will see the price of “hardcore” games increase and the decrease cost of games in the mobile space.</p>
<p>One region that shows the validity of these claims is in the home of true gaming, Japan.  In the highly competitive Japanese market, some very popular games could cost up to 15 or 20 dollars more than in the US, but they still sell very well because of the trendy nature.  One of the more recent examples is Resident Evil 5, or Biohazard 5 (the franchise name in Japan), which was sold at a price comparable to 75 US dollars.  Did this high price cause the game to fail, hell no, and Capcom generating a ton of more profit on top of the normally small margins on a 60 dollar game.  Could this have been a retailer mark up, I do not know because we do not have access to the wholesale prices or cost.  Soon, as network infrastructure grows in speed and abundance, we will see a similar rise in the cost of downloadable titles, especially on next gen consoles.</p>
<p>Do not get me wrong; Xbox Live and the Playstation Network have revolutionized gaming in the online space, opening up multiplayer and downloadable content for our consumption.  But, the trend of charging for their services and increase in overall cost of the games is a very troubling .  These rising costs are not just hurting gamers, but developers, who see a drop off of downloads due to the current economic situation, therefore, a lower profit margin.  Seeing these tendencies will also deter major publishers/license holders from taking the leap into the DLC market, keeping the overall value of a game lower.  In turn, we could see more trading of games and piracy because as consumers, we need to get the “bang for our buck.”  Although, the enthusiast press and hardcore gamers resent these practices, the “main stream” gamer is always ready to trade in their games not knowing the consequences of their actions against the developers and publishers who create these games.</p>
<p>The antithesis of this higher price of gaming is the iPhone.  Utilizing the App Store, gamers and developers have been able to strike a balance on prices.  With all games costing under ten bucks and the majority under 3 dollars, who can blame small developers for moving to an Apple platform because of ease of use and 20 plus million install base.  Even some Apps are free, which is the mecca of toilet gaming.  I believe that this is the future of mobile gaming and Nintendo/Sony will have to recognize the quality of such a platform.  As for future iPhone iterations and releases, no one will know how many of these devices will be in the hands of gamers within the next five years.</p>
<p>The price of gaming is growing and decreasing as the popularity of several platforms grows.  We shall see how the digital distribution market adapts to the need for lower cost games.  Without the necessity of stamping media and packaging, what will games publishers do?  Increase their own capital to spend on more ambitious games or line their pockets at the expense of the consumer.  No one really knows and no analyst can give us the answer, but until that time we can only speculate.  Given the current economic climate, it isn’t preposterous that an all-digital platform will be on its way, but the power of the retailers will dictate the truth.  As long as the majority of games are sold through retailers we will continue to see physical media.  It is my hope that this trend will cease to exist and we can go to an all digital distribution system for all games.</p>


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		<title>Top 5 Games That Need Sequels</title>
		<link>http://www.ampedgaming.com/2009/05/top-5-games-id-like-to-see-a-sequal-of/</link>
		<comments>http://www.ampedgaming.com/2009/05/top-5-games-id-like-to-see-a-sequal-of/#comments</comments>
		<pubDate>Tue, 26 May 2009 03:41:46 +0000</pubDate>
		<dc:creator>Ichi</dc:creator>
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		<guid isPermaLink="false">http://www.ampedgaming.com/?p=2951</guid>
		<description><![CDATA[We all have favorite games that may be getting on in age or may even be relatively new.  However, I think very few of us wouldn&#8217;t like to see a sequel of these games if not even for our own enjoyment.  So here is a list of the top 5 games I wish would continue. [...]


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			<content:encoded><![CDATA[<p>We all have favorite games that may be getting on in age or may even be relatively new.  However, I think very few of us wouldn&#8217;t like to see a sequel of these games if not even for our own enjoyment.  So here is a list of the top 5 games I wish would continue.</p>
<p><strong>5. Chrome Hounds</strong>: I know that it isn&#8217;t that old of a game, but in my opinion they were onto something.  I have always been a fan of the customizable mecha fighting games.  However, where Chrome Hounds caught my attention was with its inclusion of tactical squad based combat where you fufill different roles.  Creating your own squads for you and your friends can be fun as well.  I know I always loved raining destruction on people in my heavy gunner hound standing next to the commander who spooted enemies for me, all the while knowing that even with the two soldiers and the scout hunting down the enemy in the field that I was safe with our defender keeping watch on our backs.  That&#8217;s just an example of the tactical combat allowed.  Even better is the online mode allows you to play other people in squad based combat but also effecting the outcome of a war online between three nations that occurs over a month and then resets at the next month.  More hound roles, more nations and expanded gameplay is good enough for a sequel to me&#8230;</p>
<p><strong>4. The Shenmue Franchise</strong>: I loved the storytelling of these games, it was fantastic how you experienced everything on Ryu&#8217;s quest to avenge the murder of his father.  The second game left a lot to be explored in the plot and I know many a fanboy who is still disappointed by the game being incomplete.</p>
<p><strong>3.Crackdown</strong>: I know there are still rumors flying around that this game may still receive the sequel treatment but I want to express it anyway.  I know many people bought this game at first for the inclusion of the Halo 3 multiplayer beta with it, that being said I think many people were very pleasantly surprised with the game inside.  While short on plot, there&#8217;s something just great about throwing cars at people 100 yards away.  I hope this sequal sees the light of day someday cuz I know I would buy it in a heartbeat.</p>
<p><strong>2. Super Smash Brothers Melee: </strong>This is where some of you esteemed readers may become a little confused.  I know that Brawl exists, I however do not think it has anything to do with the smash brother&#8217;s franchise.  Too many characters were changed in ways that turned off many of the devoted followers of Melee.  That being said brawl is a much slower game then Melee, however, this is not a critique of brawl so we&#8217;ll speak as if it doesn&#8217;t exist.  Whoever first came up with the idea to pit all of Nintendo&#8217;s superstars against each other is a true genius.  It worked in the first game and again in Melee.  A few more characters could be included but even then I don&#8217;t think the gameplay should be messed with much, just an update to the newest generation of systems.</p>
<p><strong>1. Jet Set Radio Future:</strong> I have always been such a huge fan of this game.  Nothing to do with my usual tendencies but more to do with up until that point I had never played anything like JSRF.  I walked into it expecting a skating game like the others I had played before.  The last thing I expected was a plot and innovative gameplay that focused more around races and spraying graffiti then doing tricks.  In fact the tricks serve no more purpose than to keep you moving quickly.  The cell shaded graphics back then made it flashier and prettier than most games out at the beginning of the Xbox&#8217;s career.  Then there was the soundtrack from it which fit the weird plot of the game as well as it&#8217;s Japanese punk style perfectly.  I know rumors of Jet Set Radio Next have been around for years but I hold little hope at this point..</p>


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		<title>Top Five Toilets used in Videogames.</title>
		<link>http://www.ampedgaming.com/2009/05/top-five-toilets-used-in-videogames/</link>
		<comments>http://www.ampedgaming.com/2009/05/top-five-toilets-used-in-videogames/#comments</comments>
		<pubDate>Sun, 17 May 2009 00:01:39 +0000</pubDate>
		<dc:creator>Mr Rusher</dc:creator>
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		<guid isPermaLink="false">http://www.ampedgaming.com/?p=2904</guid>
		<description><![CDATA[Toilets like burning barrels or smashable wooden crates pop as standard in lots of videogames. Here are my top five ways to use the porclein altar.


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			<content:encoded><![CDATA[<p>Toilets like burning barrels or smashable wooden crates pop as standard in lots of videogames. Here are my top five ways to use the porclein altar.</p>
<p>5. Day of the Tentacle: The toilets are actually called Chrono-johns and are used to transport characters and items need to thwart the threat of the Purple Tentacle. All we need now is Doc Brown in his garbage powered delorean.</p>
<p>4. The Sims Series: Available in a number of tasteful styles, the commode plays a serious part in the survival of your sims, or the annoyance of your sim&#8217;s spouse who has to clean up the mess after a blockage when you fell asleep eating pizza on the front porch. So much like real life, it&#8217;s eery.</p>
<p>3. Hitman Franchise: In true Hollywood fashion, the shiny domed genetically engineered assassin shows his true prowess by following conveniently full bladdered Workers, Security Guards, Mafiosos and Henchmen into the mens bathroom and incapacitating them to acquire their uniforms as disguises and dragging their unconscious or dead bodies in the nearest cubicle and leaving their heads soaking in the bowl. If that&#8217;s not a distinguishable M.O. I don&#8217;t know what is.</p>
<p>2. Duke Nukem 3D: The star of the 90s classic as well as the missing but presumed dead title in eternal development, Duke Nukem Forever, has lots of witty one liners, but none are as thorough or to the point as when you stop the bathroom of a strip club and relieve yourself. Classy.</p>
<p>1. Half Life 2: Despite all the intellect and engineering abilities of Gordon Freeman, nothing seems to amuse this Scientist Superhero than to use the Zero-Point Energy Field Manipulator with a snazzy kohl&#8217;s bowl and turn it into a potty launcher to slay Combine soldiers with a well placed &#8216;Head&#8217; shot.</p>
<p>There you the top five toilets to play with when you&#8217;re not playing videogames on the john.</p>


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		<title>Politicians Just Don&#8217;t Understand</title>
		<link>http://www.ampedgaming.com/2009/01/politicians-just-dont-understand/</link>
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		<pubDate>Tue, 20 Jan 2009 01:57:42 +0000</pubDate>
		<dc:creator>Jon Huie</dc:creator>
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		<description><![CDATA[The year is so young, yet the rediculous legislation has already begun.  As already reported on this site and in a message I received from the ECA&#8217;s (Entertainment Consumer&#8217;s Association) Facebook page, I was informed that Rep. Joe Baca is attempting to pass a bill requiring the ESRB to place a warning label on all video [...]


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			<content:encoded><![CDATA[<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/01/capitalhill.jpg" rel="lightbox[610]"></a>The year is so young, yet the rediculous legislation has already begun.  As <a href="http://www.ampedgaming.com/2009/01/eca-strikes-back/">already reported on this site</a> and in a message I received from the ECA&#8217;s (Entertainment Consumer&#8217;s Association) Facebook page, I was informed that Rep. Joe Baca is attempting to pass a bill requiring the ESRB to place a warning label on all video games, even those not rated Teen and higher.</p>
<p>In case you haven&#8217;t seen, the warning label would read:</p>
<p><span><em>WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior.</em></span></p>
<p><span>Considering there has actually been no casual link found between video games and violent behavior in teens (the U.S. Department of Justice found that since 1993, the year that Doom was released, violence in juveniles has actually gone down 77%), it&#8217;s fairly obvious that Congressional members still have no understanding of this form of media and nothing else to pass useless bills on.</span></p>
<p><span><a href="http://www.ampedgaming.com/wp-content/uploads/2009/01/violentcrimeratessincedoom.gif" rel="lightbox[610]"><img class="alignnone size-full wp-image-632" src="http://www.ampedgaming.com/wp-content/uploads/2009/01/violentcrimeratessincedoom.gif" alt="" width="390" height="268" /></a></span></p>
<p><span>The American Sociological Association also uses this graph to conclude that there is no direct link between the two, stating:</span></p>
<p><span><em>“If we want to understand why young people become homicidal, we need to look beyond the games they play,” Sternheimer says.</em><br />
</span></p>
<p><em>Placing the blame on video games exonerates the environment that a child lives in that might nurture violence: poverty, instability, family violence, unemployment, and mental illness, Sternheimer argues.</em></p>
<p><em>“It is equally likely that more aggressive people seek out violent entertainment,” Sternheimer says. “After adult rampage shootings in the workplace, which happen more often than school shootings, reporters seldom mention if the shooters played video games.”</em></p>
<p><span>Like most First Amendment violating bills pertaining to video games that are attempting to be passed, I&#8217;m guessing this one will not make it through. Hopefully with a President leading the way that seemingly both understands and is not afraid of video games, these outrageous bills will soon be a thing of the past and parents, not the government, will be responsible for what media their children consume. </span></p>
<p><span>Sources: <a href="http://www.ojp.usdoj.gov/bjs/glance/viort.htm">Bureau of Justice Statistics</a>, <a href="http://www.asanet.org/cs/killervideogameskillerkids">American Sociological Association</a></span></p>


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