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	<title>Amped Gaming &#187; Wii Reviews</title>
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	<link>http://www.ampedgaming.com</link>
	<description>Gaming at its best</description>
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		<title>Bakugan Video Game Review</title>
		<link>http://www.ampedgaming.com/2009/11/bakugan-video-game-review/</link>
		<comments>http://www.ampedgaming.com/2009/11/bakugan-video-game-review/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 21:00:11 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Wii Reviews]]></category>
		<category><![CDATA[Bakugan]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=5336</guid>
		<description><![CDATA[The month of October marked the release of possibly the biggest fad video game of the year: Bakugan Battle Brawlers. Featuring game dynamics just like the card/marble game, and tons of new Bakugan monsters and battle strategies, this is going to be an awesome game for fans of the Bakugan toys and the cartoon to [...]


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			<content:encoded><![CDATA[<p>The month of October marked the release of possibly the biggest fad video game of the year: Bakugan Battle Brawlers. Featuring game dynamics just like the card/marble game, and tons of new Bakugan monsters and battle strategies, this is going to be an awesome game for fans of the <a href="http://www.bakugandojo.com/bakugan-balls">Bakugan toys</a> and the cartoon to eat up. It has been released on the Wii, DS, Sony PS3, PS2, and the XBox 360.</p>
<p>The game itself is lots of fun, even for the uninitiated, especially if you are playing it on the Nintendo Wii. You pick up your Bakugan balls and throw them onto the field. Using a series of special moves and techniques, you are able to launch your Bakugan into play and pick up huge bonuses while trying to land on your opponents gate card. While the Bakugan ball is rolling, your opponent can shoot at you trying to knock your trajectory off course. There is also a tug of war game, and a shooting gallery style game as well that makes full use of the Wii Remote features.<br />
Battling is simple and easy, though it can get quite indepth. Once you deploy your Bakugan, you use various ability cards to boost its strength, or G Power, and in the end, whichever Bakugan has the most usually wins. The game is simple, yet quite advanced when you start using combos and real strategy. It&#8217;s even more fun in the 2v2 tag team battle mode where 4 of your friends can play together.</p>
<p>As you advance through the game, you climb in the ranks of Battle Brawlers. You also collect more and more Bakugans, and get more powerful ability and gate cards. Players get to meet their favorite Bakugan characters and even battle characters and Bakugan from the cartoon. The game centers around your avatar that you build and your special Bakugan that comes to you through the doom dimension named Leonidas. He is mysterious, and nobody knows for sure what his real purpose is on Earth. As you progress through the game, you get tips from the Bakugan Battle Brawlers, and you slowly unlock the story which leads to an epic battle to save Earth and New Vestroia!<br />
The battles are really a lot of fun. Each battle field has different advantages and disadvantages, and you get a home field advantage for your Bakugan attribute types. There are six different attributes, Pyrus or fire, Aquos or water, Subterra or earth, Ventus or plants, Darkus or darkness, and Haos or light. Each attribute also has a special shot that lets you control how you throw your Bakugan in special ways. There is a lot of depth to this game, both from a gameplay perspective and a plot perspective.</p>
<p>Overall, this game doesn’t take very long to beat and unlock all the secrets, but there is a decent amount of replay value in the multiplayer levels, and it will be a huge hit for any kids who are already fans of the toys. It also comes with some exclusive Bakugan balls like the limited edition white Naga that has some pretty cool special abilities. For both the initiated and the uninitiated, the new Bakugan Battle Brawlers video game is fun and exciting.</p>


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		<title>Rock Band: The Beatles Review</title>
		<link>http://www.ampedgaming.com/2009/09/rock-band-the-beatles-review/</link>
		<comments>http://www.ampedgaming.com/2009/09/rock-band-the-beatles-review/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 05:51:14 +0000</pubDate>
		<dc:creator>Frank Hunter</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[PS3 Reviews]]></category>
		<category><![CDATA[Wii Reviews]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[Beatles]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Rock Band]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=4879</guid>
		<description><![CDATA[I&#8217;ve got blisters on me fingers! After a night-long adventure on tour around the world, I&#8217;m back and ready to report on this rock and roll experience. Rock Band: The Beatles is similar to recent Guitar Hero titles that feature Aerosmith, Metallica, and (soon) Van Halen. However, unlike Activision&#8217;s titles, this swingin&#8217; 60s spinoff features only [...]


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			<content:encoded><![CDATA[<p>I&#8217;ve got blisters on me fingers!</p>
<p>After a night-long adventure on tour around the world, I&#8217;m back and ready to report on this rock and roll experience. <span style="text-decoration: underline;">Rock Band: The Beatles</span> is similar to recent <span style="text-decoration: underline;">Guitar Hero</span> titles that feature Aerosmith, Metallica, and (soon) Van Halen. However, unlike Activision&#8217;s titles, this swingin&#8217; 60s spinoff features only the main event. You will spend the entire game as John, Paul, George and Ringo, moving through their career and their music from Liverpool until the end of Abbey Road.</p>
<p>The game features 45 of the group&#8217;s top songs, from &#8220;I Wanna Hold Your Hand,&#8221; to &#8220;Octopus&#8217;s Garden.&#8221; All of the tracks sound wonderful, as all were digitally remastered specifically for this game. Every guitar note, every sitar pluck is crystal clear. The auditory experience is then enhanced further by the hordes of screaming teenage girls that flail and faint during just about every track, and the chatter of the band members that can be heard in between. These little touches really give the game a personal feel.</p>
<p>Visually, the Liverpool lads are also given star treatment. In most music game titles it is very hard to watch the characters on screen while you&#8217;re in the heat of things, but in this game you&#8217;ll be fighting to keep your eyes on your fretboard. The story mode goes through the band&#8217;s career. From their early performances across the Atlantic, to their debut on the Ed Sullivan Show, all the way to their final rooftop performance in 1969, you&#8217;ll see flawlessly recreated venues. That&#8217;s not to mention the band members themselves, who undergo a transformation from well-dressed Brits to long-haired hippies before you can say, &#8220;Day Tripper.&#8221; Even the fretboards themselves look like magical rainbows out of an acid trip.</p>
<p>The developers really took great care to make sure everything in this game was faithful to the Beatles name. Paul, Ringo, and Yoko Ono were even involved in production, and helped with a lot of the creative choices. You can&#8217;t get closer first-hand advice than that.</p>
<p>The tracks themselves are surprisingly difficult for what basically amount to 3-chord songs. The developers blended together several guitar parts, and even allow for the player to finger notes made by different instruments. All this is a staple in the <span style="text-decoration: underline;">Rock Band</span> franchise, and was done in the name of making the game more challenging. They definitely succeeded. The game&#8217;s story mode is not sorted by difficulty, and you&#8217;ll be running into a nice mix of easy tracks and hard licks for the duration. Several of the songs left me with cramped hands, and though none of them were exactly &#8220;Free Bird,&#8221; there is plenty here to keep your fingers dancing the tango.</p>
<p>Now, let&#8217;s talk bonus material. You can unlock a bonus photograph of the band in story mode by completing each song with 3 stars,  another for 5 stars, and you get another for completing each venue. As you accumulate photographs, you&#8217;ll also unlock other bonus materials, including historic videos of the actual band. The need to get all of this bonus material will keep you coming back to the game and shooting for those five stars, so yay for replay value.</p>
<p>As far as innovation goes, I&#8217;m sorry to say there isn&#8217;t much. However, that&#8217;s what <span style="text-decoration: underline;">Guitar Hero 5</span> is out for. I don&#8217;t think you&#8217;re picking up <span style="text-decoration: underline;">Rock Band: The Beatles</span> expecting a brand new revolutionized music game experience.  You&#8217;re probably getting this for, very simply, the Beatles, and seeing as you will get just that in every feasible sense, I cannot dock points for lack of innovation.</p>
<p><span style="text-decoration: underline;">Rock Band: The Beatles</span> delivers on almost every front. It recreates the feel of having been on tour with the group in the 60s, gives you a challenging gameplay experience, and rewards you with prizes that are actually worth shooting for. With the promise of more downloadable material to come, I have to say that this game will hold a very high place on my shelf until <span style="text-decoration: underline;">Rock Band: Led Zeppelin</span> comes out sometime late next century.</p>


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		<title>Roogoo: Twisted Towers Review</title>
		<link>http://www.ampedgaming.com/2009/08/roogoo-twisted-towers-review/</link>
		<comments>http://www.ampedgaming.com/2009/08/roogoo-twisted-towers-review/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 03:08:43 +0000</pubDate>
		<dc:creator>Matt Shafeek</dc:creator>
				<category><![CDATA[Wii Reviews]]></category>
		<category><![CDATA[Roogoo: Twisted Towers]]></category>
		<category><![CDATA[Southpeak Games]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=4208</guid>
		<description><![CDATA[NOTE &#8211; Review score is listed as 2 stars, but I would actually rate it a 2.5 if I could. It goes without saying that the video game industry has advanced quite a bit in the past few decades (yet here I am, saying it). And while most genres – action, sports, racing, fighting, etc. [...]


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			<content:encoded><![CDATA[<p><strong>NOTE</strong> &#8211; Review score is listed as <strong>2 stars</strong>, but I would actually rate it a <strong>2.5</strong> if I could.</p>
<p>It goes without saying that the video game industry has advanced quite a bit in the past few decades (yet here I am, saying it). And while most genres – action, sports, racing, fighting, etc. &#8211; have shifted from 2D to 3D, the puzzle genre has for the most part remained stubbornly in the former rather than the latter. SouthPeak Games attempts to break the mold with <em>Roogoo: Twisted Towers</em> for the Wii, a fully three dimensional offering in the puzzle genre, and the results are a bit of a mixed bag.</p>
<p>Twisted Towers is a falling blocks style of puzzle game with a twist (no pun intended): the blocks, or &#8216;meteors&#8217; of different colors and sizes are falling in a 3D environment, and it&#8217;s up to the player to rotate the playing field- a series of layers/towers with shapes corresponding to the falling pieces &#8211; using the Wiimote and Nunchuk so that the blocks can fall all the way to the bottom. Early levels have you matching three different varieties of meteors, but eventually the game throws up to five different colors at you.</p>
<p>The core game is fun and starts off fairly easy. You soon discover the  difficulty lies in the speed in which the meteors fall, outside factors such as bats and butterflies that will bring your blocks back up (you can grab them with the Wiimote by pointing it at the screen and grabbing them with a net you have available to you) and the occasional end-level boss fight, which are generally creative and challenging without making you pull out your hair.</p>
<div id="attachment_4213" class="wp-caption aligncenter" style="width: 310px"><a rel="attachment wp-att-4213" href="http://www.ampedgaming.com/2009/08/roogoo-twisted-towers-review/roogoo-twisted-towers-islands/"><img class="size-medium wp-image-4213" src="http://www.ampedgaming.com/wp-content/uploads/2009/08/Roogoo-Twisted-Towers-Islands-300x210.jpg" alt="Reminds you a bit of kindergarten, does it not?" width="300" height="210" /></a><p class="wp-caption-text">Reminds you a bit of kindergarten, does it not?</p></div>
<p>There&#8217;s one other factor that affects difficultly, though it&#8217;s unlikely the programmers intended it to be so: the camera. The main reason puzzle games have remained steadfastly in a 2D environment is most likely because of the precision anyone playing a puzzle game would demand, and having to make split second decisions to correctly get the meteors through the right sized hole shouldn&#8217;t be made more difficult by a purposefully distant angle, a quick perspective shift, or piece of the game environment (such as the meteors themselves, which can grow long enough to block your view while they fall towards the ground). It feels like an artificial layer of difficulty that feels entirely out of your control and leads to many moments of frustration.</p>
<p>In addition to this, every few stages the game throws in a skydiving level in which Roogoo (I assume) is inexplicably falling and attempting to collect more meteor pieces while shooting down enemies and avoiding obstacles. It&#8217;s a nice enough diversion but it feels disconnected, less fleshed out and ultimately is less interesting the rest of the game.</p>
<p>In addition to “Story Mode” which has very little actual story to speak of (more on this in a minute) and can be played by one or two players (with the second player able to control the aforementioned butterfly/bat net), there are two multiplayer modes – a “Split Screen Race” mode in which players take on various stages of the story mode competitively against another player, and a “Party Play” mode that I wasn&#8217;t able to play but apparently allows up to four players to go through the game with alternating responsibilities. One last thing – if you happen to have the DS version of <em>Roogoo</em>, it looks like you can unlock some additional content in the game as well – what looks like one additional stage in each world.</p>
<p>One last thing I&#8217;ll mention that is maybe the most disappointing element of the game: it&#8217;s completely lacking charm. Having just finished another puzzle game (<em>Professor Layton and the Curious Village</em>), that created a wonderfully whimsical environment in which the &#8216;meat&#8217; of the game takes place, I&#8217;m disappointed to see a game that is obviously aimed at a younger audience simply drop the ball on developing their characters or creating a fun world. What&#8217;s interesting is that the back of the instruction booklet shows off more personality than anything I saw in the game.  Take a look:</p>
<div id="attachment_4209" class="wp-caption aligncenter" style="width: 235px"><a rel="attachment wp-att-4209" href="http://www.ampedgaming.com/2009/08/roogoo-twisted-towers-review/roogoo-instruction-image/"><img class="size-medium wp-image-4209" src="http://www.ampedgaming.com/wp-content/uploads/2009/08/Roogoo-Instruction-Image-225x300.jpg" alt="Where's all this cutesiness in-game?" width="225" height="300" /></a><p class="wp-caption-text">Where&#39;s all this cutesiness in-game?</p></div>
<p style="margin-bottom: 0in;">There&#8217;s none of this mentioned in the game itself. I saw one or two cutscenes completely lacking context, and that&#8217;s all. Why bother creating this character/world if it&#8217;s only mention on the back of the instruction booklet?</p>
<p><em>Roogoo: Twisted Towers</em> feels like a half-formed idea that never really takes off. If you&#8217;re a die-hard puzzler looking for something different, I recommend checking it out. But be aware the novelty wears off fairly quickly, and there simply isn&#8217;t the level of depth a truly great puzzle game needs to sustain itself.</p>
<p>Gameplay video below (not from my time with it, but it&#8217;ll give you an idea of what the game looks like in action).</p>


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		<title>House of the Dead: Overkill Review</title>
		<link>http://www.ampedgaming.com/2009/03/house-of-the-dead-overkill-review/</link>
		<comments>http://www.ampedgaming.com/2009/03/house-of-the-dead-overkill-review/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 20:53:16 +0000</pubDate>
		<dc:creator>Ghathaway</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[Wii Reviews]]></category>
		<category><![CDATA[Grindhouse]]></category>
		<category><![CDATA[House of the Dead]]></category>
		<category><![CDATA[Light Gun]]></category>
		<category><![CDATA[Overkill]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=1546</guid>
		<description><![CDATA[The Nintendo Wii has been criticized by the enthusiast press as a console that has fully abandoned the “Hardcore” or “Core” gamer. For the majority of the products released this is true, but not for Sega’s new entry into the House of the Dead franchise titled Overkill. This game does not stray far from the [...]


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			<content:encoded><![CDATA[<p>The Nintendo Wii has been criticized by the enthusiast press as a console that has fully abandoned the “Hardcore” or “Core” gamer. For the majority of the products released this is true, but not for Sega’s new entry into the House of the Dead franchise titled Overkill.  This game does not stray far from the House of the Dead formula of “shoot everything onscreen and don’t get hit,” but it brings along new aspects not in any of the other titles.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/03/screenshot_017.jpg" rel="lightbox[1546]"><img class="aligncenter size-full wp-image-1548" title="screenshot_017" src="http://www.ampedgaming.com/wp-content/uploads/2009/03/screenshot_017.jpg" alt="screenshot_017" width="448" height="307" /></a></p>
<p>The campaign puts you in the shoes of either Agent G, who is on his first assignment out of the AMS academy.  You will also become accustomed the fowl mouthed Bayou City cop, Detective Washington.  You follow both through a series of missions (only seven total) and shoot up some zombies along the way.  Although this title has a massively clichéd story, it adds to the overall goal that Headstrong games was going for throughout the game, a campy, gory as hell, b-movie.  They have succeeded in doing so on a scale never before attempted.  Over the course of the game, you will be grossed out and thoroughly entertained by a rail gun shooter, which has only been achieved by a few games in the past.</p>
<p>The gameplay is straight forward, you shoot the zombies until they die, trying to get head shots as much as possible, and reload by shaking the Wii remote.  This overall pace can be super fast in some spots, but keeps a steady pace at that high speed.  There are a number of standard shooter weapons, pistols, shotguns, SMG’s and a Mini-Gun (which never needs reloading).  A new addition that I loved was grenades, which can be used in a pinch.   There are also a ton of power ups hidden in each level that can be used to slow down time, and increase damage.  Some other upgrades can be purchased between levels, in the gun shop, which become quite handy during the later levels.   Although this could be avoided and is not necessary for completing the game.  Co-op in the game is only two players, but I would have liked to have four Wii remotes working the whole time and we know about the lack of online support with most Wii titles.  The other great addition is the Director’s Cut, which includes some other parts of the game that were “deleted,” but it does add more enemies and includes a limited number of continues (which sucks).</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/03/hotd-wii-screen-012.jpg" rel="lightbox[1546]"><img class="aligncenter size-full wp-image-1549" title="hotd-wii-screen-012" src="http://www.ampedgaming.com/wp-content/uploads/2009/03/hotd-wii-screen-012.jpg" alt="hotd-wii-screen-012" width="448" height="252" /></a></p>
<p>As for the graphics, they are good and use the power of the Wii to its limit, but on my 46 inch TV, they look kind of weird.  I guess it is the low resolution, but on a standard definition TV, the jankiness goes away.  I love the overall look of the game, with some truly nasty environments and some totally awesome sequences (think wood chipper).  There is also a film grain that is used throughout which totally makes it feel like a grindhouse flick.  The soundtrack is also very “b-movie,” but further adds to the tension and mood of the game, there are some good beats in there and I hope we see a soundtrack released.  The voice over is amazing and also fit the setting perfectly  Headstrong and Sega have made a good game and I hope it sells well because it is worth the money and we need a sequel!</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/03/hotd-wii-screen-016.jpg" rel="lightbox[1546]"><img class="aligncenter size-full wp-image-1550" title="hotd-wii-screen-016" src="http://www.ampedgaming.com/wp-content/uploads/2009/03/hotd-wii-screen-016.jpg" alt="hotd-wii-screen-016" width="448" height="252" /></a></p>
<p>Overall, the game is a little on the short side, and you will beat it in about 3-5 hours, but the addition of the Director’s Cut will give you a huge incentive to come back for more.  I love when a game is aware of itself and doesn’t take the plot too seriously.  You will enjoy going back through with friends and talking about the truly gory parts.  There are a few mini-games, but you might check them out once or twice.  The light gun gameplay is spot on and this game would not work on any other platform.  Go pick it up or at least rent it and I can guarantee you will have some great fun and a few laughs.  Also, this game is VERY mature and you might only want to take it out when the kids go to bed.</p>
<p>I have also posted the trailer, which includes some gameplay, check it out above!</p>


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		<title>Sonic’s Ultimate Genesis Collection Review</title>
		<link>http://www.ampedgaming.com/2009/02/sonic%e2%80%99s-ultimate-genesis-collection-review/</link>
		<comments>http://www.ampedgaming.com/2009/02/sonic%e2%80%99s-ultimate-genesis-collection-review/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 04:07:51 +0000</pubDate>
		<dc:creator>Ghathaway</dc:creator>
				<category><![CDATA[Featured Content]]></category>
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		<category><![CDATA[PSP Reviews]]></category>
		<category><![CDATA[Wii Reviews]]></category>
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		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=1173</guid>
		<description><![CDATA[If you walk into your favorite retro gaming store, pawn shop or thrift store and they offer you forty five plus Sega Genesis games for thrity bucks would you take it. I know that this seems like a dream but dreams sometimes do come true. Sonic’s Ultimate Genesis Collection, for the Xbox 360, helps this [...]


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			<content:encoded><![CDATA[<p class="MsoNormal">If you walk into your favorite retro gaming store, pawn shop or thrift store and they offer you forty five plus Sega Genesis games for thrity bucks would you take it.<span> </span>I know that this seems like a dream but dreams sometimes do come true.<span> </span>Sonic’s Ultimate Genesis Collection, for the Xbox 360, helps this dream comes to fruition.<span> </span>If the Sega Genesis was part of your childhood, like it was for me, then this game will bring you straight back to the late eighties and early nineties.</p>
<p class="MsoNormal">When you put this great amalgamation of the best Genesis games from the early nineties, don’t expect amazing graphics, but do expect HD blast processing.<span> </span>All the titles included have been ported to the Xbox 360 surprisingly well, but not in widescreen (huge bummer).<span> </span>The simple menus will not confuse you, but do not blow you away.<span> </span>If you like anything from RPGs to dolphin sims, this title gives you the player a massive amount of variety and range of games that will not be surpassed this generation.<span> </span>I can say this because retro game collections have fallen off the map due to the popularity of downloadable games via Xbox Live, Playstation Network and the Virtual Console.<span> </span>If you do not have access to any of these services then this game may be the only way to get your retro gaming fix.<span> </span>Many of the games included in this collection are very hard to find or way too expensive for anyone to play otherwise.<span> </span>At around sixty cents per game only Altered Beast is worth less than that amount (I kid).<span> </span>Each game has the ability to save, which is awesome for busy gamers. Along with local co-op, for games that support it, each game keeps up with its predecessor on the original Genesis (Streets of Rage Co-op is necessary, damn that game is tough).</p>
<p class="MsoNormal"><a href="http://www.ampedgaming.com/wp-content/uploads/2009/02/sor1-1.jpg" rel="lightbox[1173]"><img class="aligncenter size-full wp-image-1177" src="http://www.ampedgaming.com/wp-content/uploads/2009/02/sor1-1.jpg" alt="sor1-1" width="448" height="252" /></a></p>
<p class="MsoNormal">Implementation of the controls on the Xbox 360 gamepad are well done for most games, but somewhat convoluted for others.<span> </span>For example, Comix Zone, the third item is mapped to the left trigger, which is a little strange and sometimes awkward.<span> </span>And the only way for the game to show you the controls is a picture prior to starting the game, so I hope you have a good memory.<span> </span>I am not going to comment on the sounds because it is basically the same as the old Genesis, but it is a bit clearer.<span> </span>I understand that this is only a collection, but it would have been cool to get a connector for the Xbox 360 to hook up a Genesis control, but it may be impossible.</p>
<p class="MsoNormal"><a href="http://www.ampedgaming.com/wp-content/uploads/2009/02/sonic2-16.jpg" rel="lightbox[1173]"><img class="aligncenter size-full wp-image-1178" src="http://www.ampedgaming.com/wp-content/uploads/2009/02/sonic2-16.jpg" alt="sonic2-16" width="448" height="252" /></a></p>
<p class="MsoNormal">Extras included with each game are the box art and game art included and accessible from the main menu prior to launching any game.<span> </span>Some of them are completely hideous, but at least they don’t have pizza grease dried on them.<span> </span>With the art, there is a write up, by a certain podcast host, that includes some history and fun facts for each title.<span> </span>These little tid-bits are welcome, but I wish there was more info for each title because most gamers were not a part of the industry and its members when we were in our pre-teen years.<span> </span></p>
<p class="MsoNormal">As for the achievements, they are well balanced and not frustratingly tough.<span> </span>Not every game has an achievements, so for you Gamerscore lovers, check out the guide for more information (they aren’t too hard).<span> </span>The only thing missing in this title is online play.<span> </span>Sonic’s Ultimate Genesis Collection would be absolutely perfect if online co-op, online leader board and other capabilities were present.<span> </span>I am assuming that these mechanics were not included to keep the price of the game down because this is would be the second or third time we own each one.</p>
<p class="MsoNormal">
<p class="MsoNormal">This title, minus its few short-comings, would be a great addition to any Xbox 360 collection.<span> </span>Backbone Entertainment has succeeded in making a great collection of Genesis titles.<span> </span>If you have a retro gaming craving that needs sustenance then Sonic’s Ultimate Collection will suffice.<span> </span>Thirty dollars for 47 Genesis games is an amazing sixty or so cents a game.<span> </span>I would recommend this title to anyone who wants to relive their Sega Genesis past and play some of the best games from the late eighties and early nineties.<span> </span></p>
<p class="MsoNormal">Full list of Games Included:</p>
<p class="MsoNormal">· Alex Kidd in the Enchanted Castle<br />
· Alien Storm<br />
· Altered Beast<br />
· Beyond Oasis<br />
· Bonanza Bros.<br />
· Columns<br />
· Comix Zone<br />
· Decap Attack starring Chuck D. Head<br />
· Dr. Robotnik&#8217;s MBM<br />
· Dynamite Headdy<br />
· Ecco the Dolphin<br />
· Ecco II: The Tides of Time<br />
· E-SWAT<br />
· Fatal Labyrinth<br />
· Flicky<br />
· Gain Ground<br />
· Golden Axe I<br />
· Golden Axe II<br />
· Golden Axe III<br />
· Kid Chameleon<br />
· Phantasy Star II<br />
· Phantasy Star III: Generations of Doom<br />
· Phantasy Star IV: The End of the Millennium<br />
· Ristar<br />
· Shining in the Darkness<br />
· Shining Force<br />
· Shining Force 2<br />
· Shinobi III: Return of the Ninja Master<br />
· Sonic 3D Blast<br />
· Sonic and Knuckles<br />
· Sonic Spinball<br />
· Sonic the Hedgehog<br />
· Sonic the Hedgehog 2<br />
· Sonic the Hedgehog 3<br />
· Streets of Rage<br />
· Streets of Rage 2<br />
· Streets of Rage 3<br />
· Super Thunder Blade<br />
· Vectorman<br />
· Vectorman 2</p>
<p>Plus 9 UNLOCKABLE GAMES:</p>
<p>· Golden Axe Warrior (SEGA Master System)<br />
· Phantasy Star (SEGA Master System)<br />
· Alien Syndrome (Arcade)<br />
· Altered Beast (Arcade)<br />
· Congo Bongo (Arcade)<br />
· Fantasy Zone (Arcade)<br />
· Shinobi (Arcade)<br />
· Space Harrier (Arcade)<br />
· Zaxxon (Arcade)</p>


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		<title>Tenchu: Shadow Assassins Review</title>
		<link>http://www.ampedgaming.com/2009/02/tenchu-shadow-assassins-review/</link>
		<comments>http://www.ampedgaming.com/2009/02/tenchu-shadow-assassins-review/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 15:29:35 +0000</pubDate>
		<dc:creator>Jon Huie</dc:creator>
				<category><![CDATA[Featured Content]]></category>
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		<category><![CDATA[Tenchu: Shadow Assassins]]></category>

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		<description><![CDATA[After hearing that Acquire had once again picked up the reigns as the developers on the latest in the Tenchu series, Shadow Assassins, the hope was that it would have been a great experience for someone who enjoyed the original game as much as I had. Unfortunately, that is not the case. The Wii iteration [...]


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			<content:encoded><![CDATA[<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/02/tenchuboxartwii.jpg" rel="lightbox[922]"></a> After hearing that Acquire had once again picked up the reigns as the developers on the latest in the Tenchu series, Shadow Assassins, the hope was that it would have been a great experience for someone who enjoyed the original game as much as I had. Unfortunately, that is not the case. The Wii iteration in the franchise houses quite a few irritating control and gameplay mechanics that keep this from happening.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/02/tenchu_4_profilelarge.jpg" rel="lightbox[922]"><img class="alignleft size-medium wp-image-924" src="http://www.ampedgaming.com/wp-content/uploads/2009/02/tenchu_4_profilelarge-300x210.jpg" alt="" width="300" height="210" /></a></p>
<p>As in the first games, you play as both Rikimaru and Ayame, the Emperor Goda&#8217;s assassins, this time eventually tasked to save the his daughter from a mysterious kidnapper. The story is a forgettable one, cluttered with bad voice acting and marginally decent cut scenes. But more than likely, players are going to pick this up for the potential fun of killing enemies as a ninja with a Wii remote in a stealth action environment.</p>
<p>Shadow Assassins, however, seems to have broken away from the traditional stealth action gameplay that was in the original games, instead almost presenting itself as a stealth puzzle game with annoyances seemingly being a huge motivation for remaining undiscovered. Previously in the series, players had the ability to somewhat easily run away and hide or fight your way out of the situation when seen by an enemy. This was thrown out the window this time around, instead having the player sit through a repetitive cut scene where Rikimaru disappears into a cloud of what appears to be black feathers, reappearing at the beginning of the stage. If there happens to be a ninjato in your inventory at the time of discovery, however, you are forced to engage the enemy in one of the most irritating mini-games I&#8217;ve ever had to participate in. After a shorter version of the disappearing act cut scene, your viewpoint switches to first-person. In this mode, you are expected to make split-second movements with a sometimes unreliable Wii remote in order to block the opponents attacks, one failure resulting in yet another teleport to the beginning of the stage. Not only must the Wii remote be turned to the right angle as quick as possible, but if you are off just a bit, the ninjato takes damage and could very well end up breaking. Once it breaks, you can probably figure out where you will end up next, only this time swordless.</p>
<p>As you can see, there is an ongoing theme here when it comes to failure in this Tenchu: it&#8217;s okay, try again. While the Japanese version of the game was quite punishing (getting discovered meant a Game Over screen), Ubisoft made some difficulty tweaks to the North American version, more than likely to help along the more casual player base of the Nintendo console. With as many times as I was discovered by guards, a Game Over screen was not seen until halfway through the game during a ridiculous boss battle that must be won in the sword fighting mini-game. The best way Ubisoft could have made things easier on players and keep them wanting to even continue playing the game: tighten up the controls a bit. <a href="http://www.ampedgaming.com/wp-content/uploads/2009/02/tenchushadowassassins_000.jpg" rel="lightbox[922]"><img class="alignright size-medium wp-image-925" src="http://www.ampedgaming.com/wp-content/uploads/2009/02/tenchushadowassassins_000-300x168.jpg" alt="" width="300" height="168" /></a>Not only were they frustrating during the first-person sword parts, randomly during surprise attacks that required a thrust forward of the Wii remote the action was left undetected, making the enemy dodge your attack if the motions were finally detected, putting you at the start of the level.</p>
<p>Acquire didn&#8217;t do a completely terrible job with the game. One cool feature they added was the Mind&#8217;s Eye, allowing you look around the character and actually see the enemy&#8217;s cone of vision along with pointing out light sources and places to hide. The assassination sequences were done fairly well and the music was enjoyable. These few things, however, were not enough for me to even recommend renting this game for those who are not huge fans of the series. Personally, if I was not playing this game for review, it would have been sent back to GameFly before the tutorial was complete.<a href="http://www.ampedgaming.com/wp-content/uploads/2009/02/tenchu-shadow-assassins-wii-060.jpg" rel="lightbox[922]"></a><a href="http://www.ampedgaming.com/wp-content/uploads/2009/02/tenchuboxart1.jpg" rel="lightbox[922]"></a><a href="http://www.ampedgaming.com/wp-content/uploads/2009/02/tenchuboxart.jpg" rel="lightbox[922]"></a></p>


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		<title>Skate 2 Review</title>
		<link>http://www.ampedgaming.com/2009/01/skate-2-review/</link>
		<comments>http://www.ampedgaming.com/2009/01/skate-2-review/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 07:53:42 +0000</pubDate>
		<dc:creator>AromaticCoffee</dc:creator>
				<category><![CDATA[PS3 Reviews]]></category>
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		<category><![CDATA[Skate 2]]></category>
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		<description><![CDATA[Just over a year ago Black Box released Skate, a brand new and totally unique control scheme made it a fresh and more realistic take on what a skating game should be. It was a great idea and it paid off for them as Skate was one of the most popular games in the skating [...]


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			<content:encoded><![CDATA[<p>Just over a year ago Black Box released Skate, a brand new and totally unique control scheme made it a fresh and more realistic take on what a skating game should be. It was a great idea and it paid off for them as Skate was one of the most popular games in the skating genre. From what we have seen of Skate 2 thus far, it will be even more popular than its predecessor. There are many reasons why it is, and should be more popular than the first installment, so I will lay them out for you.</p>
<p>Skate 2 has added even more tricks to its already great arsenal helping it stay fresh and new while still utilizing the dual-stick control scheme. Although this means that those who played the first will be able to figure out some new tricks and lay out some even better lines. It also means that it will take a bit longer for new players to fully comprehend the already complex controls. The controls and tricks are just the base of the game and aren&#8217;t really telling of the actual content. To me they are the given for the genre without them it really wouldn&#8217;t be a skating game would it? So all I have to say is that the true game cannot be fully based around this aspect because there&#8217;s only so many times that you can do a kick flip before it gets boring.</p>
<p>Knowing this of course, Black Box made sure that Skate 2; like the original, has a story line in the career mode. Basically it goes like this, your character from the original game was put in jail. While you were incarcerated, some sort of natural disaster damaged many areas of the fictional city, San Vanelona. The other areas were skate-proofed by a company by the name of  Mongocorp. Apparently, they do not like skaters and will do anything to ensure that all of the old spots are no longer skater accessible. Additionally, If you go into or near any of Mongocorps private property the security will be after you quickly. Aside from those areas most of the city is able to be skated. The video at the beginning of the story mode would lead you to believe that its nearly impossible to skate in the city but that&#8217;s not really the case. The only thing standing in your way of skating any rail or quarter pipe are anti-skater caps or clips, which are able to be removed for a price from very early on in the game.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/01/ai2_pure2_b_resize.jpg" rel="lightbox[768]"><img class="aligncenter size-medium wp-image-575" src="http://www.ampedgaming.com/wp-content/uploads/2009/01/ai2_pure2_b_resize-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>The object of the story is for the most part exactly what you would expect it to be, rebuild your career as well as your reputation, while taking back the city in the name of skaters everywhere. To do this you will enter death races, and trick competitions. They also have photo sessions in which you will have to meet specific guidelines and get a picture for a magazine. The last way is to complete challenges that are laid out for you by pro skaters. Mostly all of these things are very fun and allow you to do whatever you want but occasionally the game actually begins to hurt itself with these challenges. The dual-stick control scheme is fantastic and innovative but there are so many tricks packed into such small windows of movement that it becomes difficult to accurately pick out the trick that you want. So, when a challenge asks you to do a specific trick over a gap, you may have to retry it a few times just because you tried to do that trick but got something else instead. Its not really a catastrophic flaw, but it can be frustrating and it could potentially be a break point for casual gamers. Its really just a bi-product of the game evolving beyond the capacity of the controllers that it is using and their inherent lack of sensitivity. On the same note, there has been some complaints of a bug involving the photo shoots which will cause you to pass or fail for no apparent reason, though I myself did not experience it while playing the game.</p>
<p>As noted above the game has a few shortcomings, but there is one great addition, walking. The one thing that all of us hold precious is our ability to walk. In itself the ability to walk is the first major trait that we acquire as toddlers and it is by far the most useful. Just as in life, in the game it almost seems that there is no other way but to be able to walk. Being able to walk up the stairs instead of ollie up or find another way to where you want to go makes the game so much easier to navigate. Not only does it greatly help navigating, it also is the key component to another one of the games added features. You can grab onto almost any object (obviously only objects that would be normally movable, you cant move a building or anything crazy like that) and move them around to create your own lines. This can make for some interesting trick combinations, and some very long strings of tricks. Although moving objects is fun, it does seem at times that your character is the incredible hulk moving dumpsters like they weigh next to nothing. This doesn&#8217;t really take away from the experience at all, but in a game that tries to shoot for realism in all other aspects it seems a bit strange.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/01/dyrdek_offboard_resize.jpg" rel="lightbox[768]"><img class="alignright size-medium wp-image-574" src="http://www.ampedgaming.com/wp-content/uploads/2009/01/dyrdek_offboard_resize-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>As far as multi player goes the game has some same-old same-old such as races and trick competitions. On the other hand it does have some new ideas, such as a bail out competition utilizing the hall of meat damage scoring system. This was added in the game to rate and reward you for seriously injuring your skater. Its actually kind of fun in a sadistic way, but if you are easily bored its always an interesting way to relax and have some fun in between challenges. The last online mode is a team based co-op challenge mode where all players have to work together towards a specific goal. This could include all players skating to get a higher combined score than the other team, or performing a specific trick on the same ramp.  The only really disappointing part of the online play is being restricted to small areas of the city. If they were to open up the city more for online play such as Burnout Paradise or GTA IV it would make for a much more satisfying experience. That&#8217;s something to think about for next time around I guess.</p>
<p>Skate 2 is definitely a step in the right direction in the series. Black Box has certainly found the formula for creating a quality game, and even though its not as revolutionary as the original it is still great in its own right. The complex controls may be a turn off for those who didn&#8217;t play Skate, but after a few hours of playing any one will get the hang of it. I would recommend this game to all fans of the skating genre, but for casual gamers it may be a bit to complicated to truly enjoy. Mostly it is another one of those games that fall into the try it before you buy it category, it might be for you. The Graphics and game design are fantastic, and the realism is about as close to skating as you can get without actually going to your local sporting goods store and picking up a board. The one really good thing to note is that even though the game is based on realism, they were not afraid to add in some fun first aspects. This bodes well for the series in the future as they will hopefully not get locked into a it has to be real mentality, which could cause the series to get old and boring. Hopefully the next time around Skate 3 will open up some better online features and look into a way to make a functional online co-op career or story mode.</p>


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		<title>Rock Band 2 Review</title>
		<link>http://www.ampedgaming.com/2009/01/rock-band-2-review/</link>
		<comments>http://www.ampedgaming.com/2009/01/rock-band-2-review/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 04:59:51 +0000</pubDate>
		<dc:creator>AromaticCoffee</dc:creator>
				<category><![CDATA[PS3 Reviews]]></category>
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		<description><![CDATA[Only a short time after the original Rock Band created a new standard for rhythm-based videogames, Harmonix has again raised the bar. Rock Band 2, though quite a bit like its predecessor, is definitley a positive addition to the plethora of new rhythm/music videogames. Guitar Hero created the genre but Rock Band and Rock Band [...]


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			<content:encoded><![CDATA[<p>Only a short time after the original Rock Band created a new standard for rhythm-based videogames, Harmonix has again raised the bar. Rock Band 2, though quite a bit like its predecessor, is definitley a positive addition to the plethora of new rhythm/music videogames. Guitar Hero created the genre but Rock Band and Rock Band 2 have taken the baton and are running away from the competition. The general concept created in Rock Band was great, get some friends together and have fun. The idea was great, make a game where you are rewarded more for playing as a complete band rather than by yourself on a guitar. A new Instrument controller was introduced, the drums, and the microphone which some others had utilized before was integrated. The guitar was expanded upon, and could now be used as a bass as well as lead guitar. All of these things helped to make the whole band experience that much more exciting for gamers that had already yearned for more. Friends got together to play and have fun, and Im sure that there was plenty of laughter to go around. Rock Band was a hit and people began to ask what was next, what could they add to create more excitement. I myself though realized at that time that although the game was on the right track, it fell just shy in one area. The game is all about getting together with friends and playing together, this is true. The future of gaming is about getting together with friends <span><strong>Online</strong></span><span> <span>and playing together.  Its Microsofts entire advertising scheme for Xbox 360, and every system has its own way to connect gamers over the internet.</span></span></p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2009/01/modal_game_worldtour.jpg" rel="lightbox[648]"><img class="aligncenter size-full wp-image-650" src="http://www.ampedgaming.com/wp-content/uploads/2009/01/modal_game_worldtour.jpg" alt="" width="500" height="288" /></a></p>
<p>Harmonix took a good game and made it great, just by adding the Online Tour Mode. It works just like the original games Tour Mode, but allows you to play online with your friends and progress your band just like you would if you were in the same room. One player is the band leader, this person chooses what the band is going to do next and each member can choose their own difficulty depending on the song or set that they are to play. On a side note another great feature to creating your band is the random name generator, it really comes up with some off-the-wall and often hysterical names. You also have the option to join a random band online and fill in at whatever instrument they need, though all you gain for this is cash since you are acually a member of their band not your own. To go along with this feature, there are battle of the bands online that you can compete against all the other Rock Bands (or band members depending on the competition) if you so choose, a word of forewarning though, unless you are incredibly good you will be very disheartened after trying this. Of course what would a new game be without new songs, the game includes 84 songs and for a small price you can download the original games songs onto your hard disk and play those as well. If you do this the game will actually work them into the tour mode, so you might wind up playing a lot of the songs that you have grown accustomed to from Rock Band. They also added a save feature so that if one member of your band fails the others will be able to kick it up a notch and bring the other person back in. This helps greatly for those parts that you just cant seem to get right. It also helps to keep the game moving along, because no one wants to get stuck on one song or set and not be able to advance beyond a specific point.</p>
<p>The game also allows a player to create their own rocker, you can customize their hair, piercings, tattoos, clothing and accessories. Some instruments can be purchased to give your band that authentic rock appearance. This is similar to the first game mostly but some had been added so its not a complete mirror. The Animations for your character are also semi-specific to the type of rocker that you are, when you create your character it will let you choose your personality which impacts the way that you act on stage. These animations are actually pleasant to watch and the graphics are relatively good for a game that really isn&#8217;t based a whole lot on appearance. If you have friends watching they will not be bored out of their minds, don&#8217;t worry, it is actually fun to watch them up on stage, a bit hard to do when trying to play though.</p>
<div id="attachment_651" class="wp-caption alignright" style="width: 310px"><a href="http://www.ampedgaming.com/wp-content/uploads/2009/01/simrb200.jpg" rel="lightbox[648]"><img class="size-medium wp-image-651" src="http://www.ampedgaming.com/wp-content/uploads/2009/01/simrb200-300x168.jpg" alt="At least the drums look great" width="300" height="168" /></a><p class="wp-caption-text">At least the drums look great</p></div>
<p>The last thing on the list is the hardware, the new controllers are wireless and are a bit more stylish that the old ones. This sadly is where the positivity ends, there have been numerous issues related to the Drums, the guitars are generally fine and the mic has little to no issues. A few problems with the drums are as follows, The battery back can come loose and the controller will turn off mid-song. The blue and yellow pads if hit too hard off center will register a hit on multiple drums occasionally. The yellow or red often will drop notes for little to no reason, and there have been reports that some sets will remain on while no buttons will actually work. The guitar will occasionally drop a note or two, but for the most part its fine.</p>
<p>There are very few issues with the game and some welcome additions, for the most part its merely a step in the right direction and if they can continue on the path they are on the next game should be a Rock Out&#8230; I mean Knockout.</p>
<p>P.S.- The drum set comes with 4 expansion ports on its back, 3 for cymbals (Yellow, Blue, and Green) which double as extra pads during regular play and as actual cymbals during free play. The fourth slot is a mystery and no one yet knows what it is for, it has been rumored its for a second bass pedal, but many have tried to plug a second pedal into the port and it does nothing.</p>


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