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	<title>Amped Gaming &#187; Xbox 360</title>
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	<description>Gaming at its best</description>
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		<title>Ghostbusters &#8211; Sanctum of Slime</title>
		<link>http://www.ampedgaming.com/2010/12/ghostbusters-sanctum-of-slime/</link>
		<comments>http://www.ampedgaming.com/2010/12/ghostbusters-sanctum-of-slime/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 23:57:40 +0000</pubDate>
		<dc:creator>Jim Chaliz</dc:creator>
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		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6380</guid>
		<description><![CDATA[Yesterday, when I was talking about Back to the Future -The Game I mentioned the fantastic Ghostbusters &#8211; The Video Game. When I said it yesterday I thought, &#8220;Wow. When are they going to make a sequel?&#8221; Today I find out that they already have. Set to be released as a DLC this April on [...]


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			<content:encoded><![CDATA[<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/12/Ghostbusters_SanctumofSliime.jpg" rel="lightbox[6380]"><img class="aligncenter size-thumbnail wp-image-6381" src="http://www.ampedgaming.com/wp-content/uploads/2010/12/Ghostbusters_SanctumofSliime-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.ampedgaming.com/wp-content/uploads/2010/12/ghostbusters-2-sactum-of-slime-downloadable-game-screenshot.jpg" rel="lightbox[6380]"><img class="size-full wp-image-6386 alignright" src="http://www.ampedgaming.com/wp-content/uploads/2010/12/ghostbusters-2-sactum-of-slime-downloadable-game-screenshot.jpg" alt="" width="372" height="301" /></a></p>
<p>Yesterday, when I was talking about Back to the Future -The Game I mentioned the fantastic Ghostbusters &#8211; The Video Game. When I said it yesterday I thought, &#8220;Wow. When are they going to make a sequel?&#8221; Today I find out that they already have. Set to be released as a DLC this April on Xbox Live and the Playstation Network is Ghostbusters &#8211; Sanctum of Slime. An all new adventure being developed by Wanako.</p>
<p>Unlike the last iteration, this will not have the voice acting of the original cast members, nor do you get to play as them. Seen as a passing of the proton stick you (and up to 4 players locally or online) play as a nameless Ghostbuster. This shouldn’t be that far of a stretch considering you played as a new rookie in the last game. The other noticeable difference is the change from the third person to an overhead perspective. The last bit of info that’s available so far, is that you can final drive an ECTO, but not the ECTO-1. Here you’ll be able to drive the ECTO-4WD and as seen above there is a heavy emphasis on teamwork.</p>
<p>I’m excited to see this franchise continue on even if just in videogame form, but when is the third movie coming out?!<br />
<img class="alignnone" src="http://epicbattleaxe.com/wp-content/uploads/2010/12/Ghostbusters_SanctumofSliime.jpg" alt="" width="530" height="367" /></p>


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		<title>FINAL FANTASY XIII REVIEW</title>
		<link>http://www.ampedgaming.com/2010/05/final-fantasy-xiii-review/</link>
		<comments>http://www.ampedgaming.com/2010/05/final-fantasy-xiii-review/#comments</comments>
		<pubDate>Thu, 27 May 2010 03:16:33 +0000</pubDate>
		<dc:creator>Taitai Sparks</dc:creator>
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		<category><![CDATA[Final Fantasy XIII]]></category>
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		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6319</guid>
		<description><![CDATA[Final fantasy is one of the most popular role-playing games with fans all over the world patiently waiting for the latest installment in this ground breaking series. The final fantasy series is known for its compelling stories, music, and open-ended world. This new installment in the world renowned series plays like nothing in the franchise; [...]


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			<content:encoded><![CDATA[<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/FFXIII_battle1-screenshot_large.jpg" rel="lightbox[6319]"><img class="aligncenter size-medium wp-image-6320" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/FFXIII_battle1-screenshot_large-300x200.jpg" alt="" width="300" height="200" /></a>Final fantasy is one of the most popular role-playing games with fans all over the world patiently waiting for the latest installment in this ground breaking series. The final fantasy series is known for its compelling stories, music, and open-ended world. This new installment in the world renowned series plays like nothing in the franchise; all the things we have come to love about the series are gone. Since the beginning of the series various final fantasy directors have made tweaks to the game play which kept it fresh without becoming stagnate which sets it apart from other RPG games. Final fantasy XIII’s dramatic changes make it feel like a new genre instead of a traditional RPG.<a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/shiva.jpg" rel="lightbox[6319]"><img class="aligncenter size-medium wp-image-6324" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/shiva-300x131.jpg" alt="" width="300" height="131" /></a></p>
<p>The game play in this installment of the series seems gimmicky with a few basic RPG elements, a turn base battle system; and instead of leveling up your characters through the crystrarium to enhance them similar to Final Fantasy X, and you can also upgrade weapons and equipment similar to Final Fantasy VIII. The battles are no longer random enemy encounters happen when you come into the view of the enemy.Summonings are still in the game and can be commanded to attack similar to Final Fantasy VIII but now can transform into vehicles and assist in battle.  After playing 20 plus hours of beautiful movie quality cut scenes the game does start to get interesting, but starts to lose its shine due to  linear progressing before breaking to watch a beautiful story sequence.<a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/final-fantasy-xiii-20100217100343831_640w.jpg" rel="lightbox[6319]"><img class="aligncenter size-medium wp-image-6325" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/final-fantasy-xiii-20100217100343831_640w-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>The story takes place in Cocoon a utopian sky city that has had a long period of peace and prosperity due to its benevolent protectors the fal’Ce. With the discovery of a hostile fal’Ce from Pulse the lower world is awaken from it’s slumber, peace on Cocoon comes to an end. The fal’Ce curses humans making them l’Ce giving them magical abilities but forced to carry out their focus or be turned into crystals, a fate far worse than death. Players control a misfit group of I’Ce out to save a world that fears them and out to change their destiny. Unlike previous games this Final Fantasy focuses more on the character’s humanity than the esoteric creating a story you can grow feelings for the characters.<a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/final-fantasy-xiii-screens-20091210102623673.jpg" rel="lightbox[6319]"><img class="aligncenter size-medium wp-image-6331" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/final-fantasy-xiii-screens-20091210102623673-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Battles in Final Fantasy XIII are about picking actions from the menu like previous versions but in this installment you only have control of one character while the computer controls the rest of your party. The new features do slightly raise the complexity, reducing an enemy’s hit points isn’t enough to defeat them; you have to fill up a separate gauge to “stagger” your enemy making them vulnerable to stronger attacks. Your also able to assign certain roles to characters, medic lets you heal, ravager lets you use attack based magic, and synergist lets you strengthen your party with support based magic, your also able to switch roles in battle using the paradigm shift to change your strategy during battles</p>
<p>While the new changes made to the series are always expected I was kind of disappointed in the execution with the linear game play, aside from the compelling story, beautiful CG movies , and entrapping story it feels like this experiment in the  series was a failure in delivering the ground breaking game play we have come to expect of the series.</p>


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		<title>DANTE&#8217;S INFERENO GAME REVIEW</title>
		<link>http://www.ampedgaming.com/2010/05/dantes-infereno-game-review/</link>
		<comments>http://www.ampedgaming.com/2010/05/dantes-infereno-game-review/#comments</comments>
		<pubDate>Mon, 24 May 2010 17:14:53 +0000</pubDate>
		<dc:creator>Taitai Sparks</dc:creator>
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		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6296</guid>
		<description><![CDATA[When I first heard that Visceral Games and Electronic Arts where making a game out of the thirteen century epic poem Divine Comedy I had reservations on how the game would be. But after playing the demo at first I kind of wrote it off as a God of War rip off but after playing [...]


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			<content:encoded><![CDATA[<p>When I first heard that Visceral Games and Electronic Arts where making a game out of the thirteen century epic poem Divine Comedy I had reservations on how the game would be. But after playing the demo at first I kind of wrote it off as a God of War rip off but after playing the full game my thoughts somewhat changed.  The story of Dante’s Inferno is about a man’s quest to save the love of his life. Dante is a crusader who becomes disenchanted with war and returns home to find his love dead when he arrives home. When Dante approaches her dead body Lucifer appears and steals Beatrice’s soul, Dante chases them through the nine circles of hell.</p>
<p>Like most action games combat is a key factor and if you ever played God of War you will do fine in Dante’s Inferno, your primary weapon is a scythe you also wield a cross for your ranged attacks to keep a good distance from you and your foes. Many elements similar to God of War are found throughout the game like the timed attacks and collection of souls, also your finishing moves give you the option of judging enemies by either punishing them or absolving their sins. Collecting souls gives you the opportunity to customize Dante and relics let you receive additional boost as well give bonuses such as increased damage, regenerative health and magic.<a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/custom_1253712648987_Dante_sInferno_Screenshot_TGS4_Lust_013.jpg" rel="lightbox[6296]"><img class="aligncenter size-medium wp-image-6295" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/custom_1253712648987_Dante_sInferno_Screenshot_TGS4_Lust_013-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>This game is targeted towards a mature audience with the levels based around the sins in the divine comedy. Dante’s Inferno pushes the mature rating to the envelope with plenty of nudity and shock value. All of the nine circle of hell are very nicely textured and graphic mixed in with beautiful CG movies for dramatic plot points and animated sequences. As well as pretty solid down loadable content with the dark forest and the trails of St.Lucia with new enemies and online co-op online play . <a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/dantes_inferno_script.jpg" rel="lightbox[6296]"><img class="aligncenter size-medium wp-image-6298" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/dantes_inferno_script-300x189.jpg" alt="" width="300" height="189" /></a></p>
<p>Overall the story and level designs are impressive me and the game play is very easy to get use to, it’s a great game once you get past over the God of war similarities Dante’s Inferno is a good game and the down loadable content  gives the game a very high replay value. And with the down loadable content with the prequel level the dark forest you get new relics , enemies , and puzzles, while the trails of St. Lucia offers co-op playing letting you play with a friend and create and edit levels you can play or let others play and rate. While not all that much original in game play Dante&#8217;s Inferno does stand on it&#8217;s own with the down loadable content and replay value.</p>


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		<title>Hands-On with Mafia II</title>
		<link>http://www.ampedgaming.com/2010/03/hands-on-with-mafia-ii/</link>
		<comments>http://www.ampedgaming.com/2010/03/hands-on-with-mafia-ii/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 18:49:37 +0000</pubDate>
		<dc:creator>Frank Hunter</dc:creator>
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		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6243</guid>
		<description><![CDATA[When you hear the name, &#8220;2K Games,&#8221;  your mind probably jumps to one of two things: Bioshock or Oblivion. 2K is a subsidary of Take-Two productions, and has been around for five years now. In that five years they have published almost 40 different titles, but relatively few have gained any sort of notoriety among [...]


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			<content:encoded><![CDATA[<p>When you hear the name, &#8220;2K Games,&#8221;  your mind probably jumps to one of two things: <em>Bioshock</em> or <em>Oblivion</em>. 2K is a subsidary of Take-Two productions, and has been around for five years now. In that five years they have published almost 40 different titles, but relatively few have gained any sort of notoriety among hard core gamers. <em>The Family Guy Video Game</em> and <em>Ghost Ride</em>r I suppose, just did not carry the umph or staying power of quality titles. However, when 2K does strike gold, it&#8217;s almost as though the studio became a sort of King Midas. Their success is evident in banners and billboards everywhere. It looks like they may have outdone themselves this year.</p>
<p>The first evidence of this was in their booth at PAX East. Collections of indie studios sat clumped around the expo hall. Rockstar Games stood next door, showing off the highly anticipated <em>Red Dead Redemption</em> to an endless line <a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/2K-1.jpg" rel="lightbox[6243]"><img class="alignleft size-medium wp-image-6245" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/2K-1-300x168.jpg" alt="" width="300" height="168" /></a>of salivating fans. But, towering over all of it, was the 20-foot tall structure that made up the 2K booth, and the banners for the three titles they were showing off within.</p>
<p>The first demonstration was for the new downloadable content in <em>Bioshock 2</em>. This, alas, I could not touch, because I have not finished the game yet and do not want to spoil the story for myself. The second demonstration was a hands-off showing of <em>Civilization V</em>, a game it seems will do wonders for the realm of turn-based strategy. Jon Huie has already published an article with his impressions on <em>Civ V</em>, and if you have not checked that out yet, I suggest you do.</p>
<p>The third demonstration is the one I got a close look at. This is the sequel to the highly acclaimed 2002 release, <em>Mafia: The City of Lost Heaven</em>. 2K has lived up to the reputation of the original title and then went far beyond. <em>Mafia II</em> is shaping up to be a well polished title that is fun to play, beautiful to look at, and easy to become immersed in.</p>
<p>The player takes on the role of Vito, an impoverished Italian-American who is looking to change his lot in life. He and his friend Joe become involved in&#8230;well&#8230;some &#8220;legitimate&#8221; business enterprises, and as one thing leads to another they get drawn deeper and deeper into the sub-world of organized crime. As time goes on, they begin to see that the glamor and prestige is really just a facade for something much uglier.</p>
<p>The gameplay itself runs very smoothly. When you take control of Vito, you find yourself operating a familiar 2-stick, 3rd-person control scheme. Vito moves where you want him to move, and the camera is easily adjustable. Hints <a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/mafia-2-2.jpg" rel="lightbox[6243]"><img class="alignright size-medium wp-image-6248" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/mafia-2-2-300x195.jpg" alt="" width="300" height="195" /></a>appear at the bottom of the screen to help new players get used to the controls. Before you know it, the tutorial segment is over, and you find yourself in the middle of a turf war that forces you to sink or swim. You learn to fire a tommy gun, throw molotov cocktails, and work cooperatively with your brothers-in-arms to make the bad guys an offer they can&#8217;t refuse.</p>
<p><em>Mafia II</em> boasts an excellent &#8220;cover system,&#8221; that allows the player to duck and dive behind obstacles to get quick cover during a gunfight. This system is both innovative and intuitive. Vito always jumps in the direction you want him to go, and always gets behind some kind of solid mass quickly. Aiming from behind a wall is a cinch, performed with only one button and done without sacrificing cover. This system, and the solid aiming and firing controls, makes combat a blast. It&#8217;s fun, and not too easy.</p>
<p>Everything in the world is interactive, too. Wooden panels are destructible, as the player learns in an early segment involving a bar and some machine gun fire. You can shoot weak materials like wood apart, and use molotov cocktails to set them on fire. Vehicles are a little tougher, but if you manage to get a spark into a gas tank, you&#8217;d better stand back.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Mafia-2-3.jpg" rel="lightbox[6243]"><img class="alignleft size-medium wp-image-6249" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Mafia-2-3-240x300.jpg" alt="" width="240" height="300" /></a>The graphics&#8230;well, look at the trailers. All the cinematics are done using the actual game engine, so the crispness you see on any release video is exactly what you&#8217;re looking at throughout the entire game. You can see the pores and freckles on the characters&#8217; faces. You can see splinters of wood chipping off under gunfire. I thought I saw a hangnail splitting from Vito&#8217;s trigger finger, but that was just some fuzz on the screen. Nevertheless, if he had a hangnail, I guarantee I would have seen it.</p>
<p>I also need to mention the sound. First off, the effects do wonders for actually immersing you in the world. You feel much more like a part of the mafia if you believe the clack of your Italian wing-tip on the cobblestone street is accurate. The sounds are realistic and the gunfire is loud. Secondly, the accents are dead on. The characters sound as though they are actually from the time period, which I raved about for <em>Assassin&#8217;s Creed II</em> and will continue to do for <em>Mafia II</em>. Taking the time to find and fund skilled voice actors is important, and they have done that here. Finally, when you hop into a car (<em>GTA</em> syle, mind you), the radio turns immediately to authentic music from the 1940&#8242;s. This is 100% necessary for cruising, especially since, in this game, the police are out to make sure you are actually abiding by the rules of the road. Personally I don&#8217;t mind. As long as Hank Williams stays out of my car&#8217;s stereo system, we&#8217;re good.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Playboy.png" rel="lightbox[6243]"><img class="alignright size-full wp-image-6250" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Playboy.png" alt="" width="201" height="264" /></a>Speaking of authentic though, I got to talking with 2K&#8217;s PR department about some of the goodies in this game (children, cover your eyes). It seems 2K struck a deal with <em>Playboy</em>, a well-known adult magazine that was very popular and influential in the 1940&#8242;s. They struck a deal that allowed them to publish some classic <em>Playboy</em> covers in game, as they appeared on the original magazines. These covers can be found throughout the game as easter eggs, and naturally you&#8217;ll want to keep an eye out for them as you play through. I asked if the classic Marilyn Monroe cover would be present, but the 2K reps were not sure. Considering Monroe did the magazine in 1953, a little on the tail end of the <em>Mafia II</em> time period, I&#8217;d wager not. I&#8217;ve included it here, though, just in case. Don&#8217;t want to disappoint!</p>
<p>Overall, <em>Mafia II</em> is shaping up to be a smash hit for 2010. It will not have many of the console problems that its predecessor faced, it will provide diverse and entertaining gameplay, and a deep story that will have you chipping away at it until the very end. On top of all this, 2K is working at this in tandem with <em>Civilization V</em>, and <em>Spec Ops: The Line</em>, both of which are tantalizing as well. This is a good year for 2K Studios, and let&#8217;s hope for more of them to come. A good year for 2K means a very good year for us.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Mafia-2.jpg" rel="lightbox[6243]"><img class="aligncenter size-full wp-image-6247" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Mafia-2.jpg" alt="" width="640" height="400" /></a></p>


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		<title>2K Games Announces the North American Street Date for Mafia II</title>
		<link>http://www.ampedgaming.com/2010/03/2k-games-announces-the-north-american-street-date-for-mafia-ii/</link>
		<comments>http://www.ampedgaming.com/2010/03/2k-games-announces-the-north-american-street-date-for-mafia-ii/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 16:34:36 +0000</pubDate>
		<dc:creator>Frank Hunter</dc:creator>
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		<description><![CDATA[2K games announced the release dates for the highly anticipated title, Mafia II, this afternoon. An abridged version of the press release is set below: 2K Games announced today that Mafia® II will be available in North America on August 24, 2010 and internationally on August 27, 2010 for the PlayStation®3 computer entertainment system, the [...]


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			<content:encoded><![CDATA[<p>2K games announced the release dates for the highly anticipated title, Mafia II, this afternoon. An abridged version of the press release is set below:</p>
<blockquote><p><em>2K Games announced today that Mafia® II will be available in North America on August 24, 2010 and internationally on August 27, 2010 for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and Windows PC. Mafia II  is currently in development by 2K Czech, the same creative team behind the award-winning, genre-defining Mafia®, which captivated millions of gamers around the world. </em></p>
<p><em>Through a compelling narrative, Mafia II transports gamers into the dark and unforgiving world of the Mafia. The fiction is embellished by a sophisticated, era-evoking atmosphere that meticulously replicates the clothing, cars, music and advertising of 1940’s and 1950’s Americana. Players will easily become immersed in the game’s cinematic Hollywood-style experience with strong, believable characters in a living, breathing metropolis. By fusing high-octane gunplay with white-knuckle driving and an engaging narrative, Mafia II looks to be the industry’s most compelling Mafia title to date. </em></p>
<p><em>Born the son of a poor immigrant, Vito is a beaten down Italian-American who is trying to escape the life of poverty that consumed his childhood. Vito, along with his lifelong friend, Joe, will descend into the world of organized crime. Looking to escape the life of hardship that his father led, Vito dreams about becoming a “made man,” and together with Joe, will work to prove themselves to the Mafia as they try to make their names on the streets. However, the two quickly realize that life as a wise guy isn’t quite as glamorous as it seems. </em></p>
<p><em>Additionally, Mafia II will be playable by the public for the first time at the Penny Arcade Expo East.</em></p></blockquote>
<p>We at AmpedGaming are slated to take a look at Mafia II at PAX East this weekend. We&#8217;ll provide some first-hand details and opinions as soon as we&#8217;ve gotten the chance to see the title for ourselves. For now though, just breathe deep. Gotta love the smell of tommy guns in the morning&#8230;</p>


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		<title>Risen Review</title>
		<link>http://www.ampedgaming.com/2010/03/risen-review/</link>
		<comments>http://www.ampedgaming.com/2010/03/risen-review/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 23:11:38 +0000</pubDate>
		<dc:creator>Jon Huie</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Risen]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6110</guid>
		<description><![CDATA[When I was asked to review Risen, I actually had not even heard of the game before. It was made by Piranha Bytes, the developers responsible for the Gothic series, and had been released last year on the PC. While there are definitely some graphical hangups and some minor control issues, Risen ended up impressing [...]


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			<content:encoded><![CDATA[<p>When I was asked to review Risen, I actually had not even heard of the game before. It was made by Piranha Bytes, the developers responsible for the Gothic series, and had been released last year on the PC. While there are definitely some graphical hangups and some minor control issues, Risen ended up impressing me more than I thought it would. Though I can&#8217;t recommend this game to just anyone, people who enjoyed older open-world type RPG&#8217;s should check this 60+ hour title out.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-161.jpg" rel="lightbox[6110]"><img class="aligncenter size-medium wp-image-6111" title="risen-X360-all-screenshot-161" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-161-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>One of the first things that had me kind of concerned about this game is how it looks. The environments, the people, and the enemies just were not nearly as good looking as you would think an Xbox 360 game would be. Based on gameplay videos from the PC version, the 360 one took a bit of a hit when it got ported over. On top of that, there seemed to be a very limited amount of character models used in the game. So, if you are someone who absolutely has to have the most advanced, crisp graphics out there all the time, this may not be for you.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-162.jpg" rel="lightbox[6110]"><img class="aligncenter size-medium wp-image-6112" title="risen-X360-all-screenshot-162" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-162-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Another aspect of the game that had me a little put off at first was the combat. Everything about it just seemed awkward in the beginning, especially when there were multiple enemies on screen, thanks to the sometimes too sensitive camera. But with some patience, eventually you&#8217;ll find that after some combat training, it&#8217;s not so bad. You can also pretty much pause the combat at any time by accessing your inventory. For some reason though, after you close the inventory screen, you are out of combat mode and have to quickly try and get back into it again, something that, on quite a few occasions, caused the potion that I drank to be pretty much wasted after losing the health I just gained back.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-164.jpg" rel="lightbox[6110]"><img class="aligncenter size-medium wp-image-6113" title="risen-X360-all-screenshot-164" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-164-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>The storyline in Risen is actually pretty interesting. You play as a stowaway on a ship that ends up getting shipwrecked on the island of Faranga. As you explore the island, you discover there are two factions you can join up with (which also dictates which class you&#8217;ll play as), The Don&#8217;s bandits or the Inquisitor&#8217;s magic users/warrior monks. Both factions eventually end up working towards the same goal, saving the island from impending doom. The character that you play as is quite funny at times, poking fun at quest givers and just generally being a jerk, something I can definitely appreciate.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-167.jpg" rel="lightbox[6110]"><img class="aligncenter size-medium wp-image-6114" title="risen-X360-all-screenshot-167" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-167-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Questing in Risen was kind of a mixed bag for me. There are a ton of quests to do, especially during the first parts of the game. Even questing towards the option to buy the first bit of armor as a bandit (that I actually wanted to wear) took quite a while to do. The only thing about them that bothered me just a bit was the quest log. It seemed only a little useful at times, reminding you of what exactly was said in dialogue with the quest giver while placing a sometimes misleading dot on the map to show you where your objective might be.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-170.jpg" rel="lightbox[6110]"><img class="aligncenter size-medium wp-image-6115" title="risen-X360-all-screenshot-170" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-170-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Which brings me to to what I think is actually one of the more respectable things about this game: there&#8217;s not really a ton of hand-holding to be found here. Too many games nowadays seem to spoon feed everything to you and get rid of the need for an instruction booklet by making the first portion of the game a tutorial that tells you everything you need to know. Not to say that the build-up to choosing your faction/class is not a tutorial of sorts, but it definitely did not tell me everything. For instance, I was sent by The Don to invade a nearby Inquisitor owned camp with some NPC fighters. Things seemed to be going fine, but then I realized that the enemies were not dying like the wolves and boars that cease to exist once their health bars are empty. These guys were regaining their health and standing back up again, ready to continue beating on us. This eventually led to them killing off my NPC party members and capturing my character, forcing him into service of the Inquisitor. While it was interesting that I didn&#8217;t just have to reload an earlier save, it was a path I did not want to take. I ended up finding the ability to kill an NPC in the instruction booklet and decided to start over again from the beginning, since there were quite a few that I wanted to get rid of.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-169.jpg" rel="lightbox[6110]"><img class="aligncenter size-medium wp-image-6119" title="risen-X360-all-screenshot-169" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/risen-X360-all-screenshot-169-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>One way Risen does end up giving you direction is through the enemies you encounter throughout the world. Unlike other open-world games like Oblivion, creatures don&#8217;t scale to your level. If you&#8217;re going to an area you shouldn&#8217;t be in, a monster that will either kill you in one hit or take many of your hits without getting damaged lets you know you&#8217;re out of bounds. This added a bit of tension for me while exploring the island, unsure of when I&#8217;d run into something that would show me the reason why I save every 10 minutes.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Wolfpack.jpg" rel="lightbox[6110]"><img class="aligncenter size-medium wp-image-6120" title="Wolfpack" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Wolfpack-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>All in all, Risen is a solid, old school style open-world RPG. Those that are too use to the modern, in-game walkthrough style of game design may be in for a bit of a shock, while those that crave the lack of direction that was found in older RPGs will thoroughly enjoy this.</p>


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		<title>AmpedGaming Podcast Episode 5</title>
		<link>http://www.ampedgaming.com/2010/02/ampedgaming-podcast-episode-5/</link>
		<comments>http://www.ampedgaming.com/2010/02/ampedgaming-podcast-episode-5/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 00:26:40 +0000</pubDate>
		<dc:creator>Jon Huie</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Misadventures of PB Winterbottom]]></category>
		<category><![CDATA[Plants vs. Zombies iPhone]]></category>
		<category><![CDATA[Starcraft II]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6066</guid>
		<description><![CDATA[This weeks episode is the next to last time we&#8217;ll be talking about Mass Effect 2 (aside from future DLC of course). Arsen couldn&#8217;t make it this time so we&#8217;ll give him a chance to talk about his ME2 experience in a couple weeks. Matt and I spoil the last half of this epic game [...]


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			<content:encoded><![CDATA[<p>This weeks episode is the next to last time we&#8217;ll be talking about Mass Effect 2 (aside from future DLC of course). Arsen couldn&#8217;t make it this time so we&#8217;ll give him a chance to talk about his ME2 experience in a couple weeks.</p>
<p>Matt and I spoil the last half of this epic game and finish things off with a short discussion on some of the other things I&#8217;ve been playing recently.</p>
<p>Intro and outro music clips this week are from the Mass Effect 2 inspired song by <a href="http://www.ampedgaming.com/2010/02/mass-effect-2-mineral-gathering-inspires-rap-song-those-minerals/">Kabuto the Python, Those Minerals</a>.</p>



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<enclosure url="http://ampedgaming.com/podcast/AmpedGaming Podcast Episode 5.mp3" length="0" type="audio/mpeg" />
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		<title>Mass Effect 2 Mineral Gathering Inspires Rap Song &#8220;Those Minerals&#8221;</title>
		<link>http://www.ampedgaming.com/2010/02/mass-effect-2-mineral-gathering-inspires-rap-song-those-minerals/</link>
		<comments>http://www.ampedgaming.com/2010/02/mass-effect-2-mineral-gathering-inspires-rap-song-those-minerals/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 03:56:57 +0000</pubDate>
		<dc:creator>Jon Huie</dc:creator>
				<category><![CDATA[PC News]]></category>
		<category><![CDATA[Xbox 360 News]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Those Minerals]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6042</guid>
		<description><![CDATA[Anyone who listened to last week&#8217;s Mass Effect 2 filled podcast knows how much one of my podcast cohorts, Arsen Nazaryan, loves scanning and gathering minerals in the game. This mundane activity in Mass Effect 2 normally makes me feel a need to put the TV tuner card in my PC to good use, but [...]


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			<content:encoded><![CDATA[<p>Anyone who listened to last week&#8217;s <a href="http://www.ampedgaming.com/2010/02/ampedgaming-podcast-02072010/">Mass Effect 2 filled podcast</a> knows how much one of my podcast cohorts, Arsen Nazaryan, loves scanning and gathering minerals in the game. This mundane activity in Mass Effect 2 normally makes me feel a need to put the TV tuner card in my PC to good use, but YouTube user Kabuto the Python took it as inspiration for a song. A pretty good one at that. Definitely worth checking out below or <a href="http://www.youtube.com/watch?v=YFCZMEwl_K8">here</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/YFCZMEwl_K8&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/YFCZMEwl_K8&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>


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		<title>Fable 3 Co-op To Be More Interesting Than In Fable 2</title>
		<link>http://www.ampedgaming.com/2010/02/fable-3-co-op-to-be-more-interesting-than-in-fable-2/</link>
		<comments>http://www.ampedgaming.com/2010/02/fable-3-co-op-to-be-more-interesting-than-in-fable-2/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 03:24:07 +0000</pubDate>
		<dc:creator>Jon Huie</dc:creator>
				<category><![CDATA[Xbox 360 News]]></category>
		<category><![CDATA[Fable 3]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6037</guid>
		<description><![CDATA[Fable 2&#8242;s co-op was very disappointing to me. The few times I did actually play the mode introduced in this sequel just proved to be a waste of time for the player who was entering the other&#8217;s world since you couldn&#8217;t join with your custom made character nor could you bring back any experience. Peter [...]


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			<content:encoded><![CDATA[<p>Fable 2&#8242;s co-op was very disappointing to me. The few times I did actually play the mode introduced in this sequel just proved to be a waste of time for the player who was entering the other&#8217;s world since you couldn&#8217;t join with your custom made character nor could you bring back any experience.</p>
<p>Peter Molyneux, head of Lionhead Studios, intends to change this in Fable 3.</p>
<p>On last week&#8217;s 4 Guys 1UP podcast, Molyneux detailed improvements to the co-op portion of the game. Not only will the actual character that you play with in your game be able to go into other people&#8217;s worlds, your dog and weapons will remain with you as well. As a bonus, he&#8217;s throwing in the ability to wander away from the world&#8217;s owner, a much welcomed addition for both parties involved, especially for anyone who&#8217;s had someone else walk away from the console for a while mid-play.</p>
<p>There was also talk about how you should be careful of who&#8217;s invited into your game. Apparently there&#8217;s going to be actual consequences if the other player decides to mess things up. The &#8220;touch&#8221; functionality was brought up as well, with Peter explaining that you could either walk down the street holding hands or drag your friend to your dungeon for some fun.</p>
<p>I&#8217;m pretty sure with my <a href="http://www.ampedgaming.com/2009/12/ampedgaming-podcast-episode-2/">previous Fable II track record</a>, I&#8217;ll begin with option one and end with option two.</p>
<p><a href="http://itunes.apple.com/us/podcast/1up-com-4-guys-1up/id82527853">Source</a> (iTunes link)</p>


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		<title>Additional Xbox 1 vs 100 Type Programs On The Way</title>
		<link>http://www.ampedgaming.com/2010/02/additional-xbox-1-vs-100-type-programs-on-the-way/</link>
		<comments>http://www.ampedgaming.com/2010/02/additional-xbox-1-vs-100-type-programs-on-the-way/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 20:01:22 +0000</pubDate>
		<dc:creator>Jon Huie</dc:creator>
				<category><![CDATA[Xbox 360 News]]></category>
		<category><![CDATA[1 Vs. 100]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6032</guid>
		<description><![CDATA[After the surprising success of the 1 vs. 100 game show experiment, Aaron Greenburg  over at Microsoft has mentioned that similar types of programs are indeed being thought of throughout the year.  With such a large install base (23 million people), it wasn&#8217;t hard for them to convince advertisers to come on board. &#8220;It wasn&#8217;t [...]


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			<content:encoded><![CDATA[<p>After the surprising success of the 1 vs. 100 game show experiment, Aaron Greenburg  over at Microsoft has mentioned that similar types of programs are indeed being thought of throughout the year.  With such a large install base (23 million people), it wasn&#8217;t hard for them to convince advertisers to come on board.</p>
<p>&#8220;It wasn&#8217;t that hard for us to convince folks (advertisers),&#8221; Greenburg says. &#8221; Now we&#8217;re looking at not just doing more of that, but how do you think about new types of programming on a network of 23 million people.&#8221;</p>
<p>While I&#8217;ve continuously forgotten to play 1 vs. 100 live since it left the beta phase, I&#8217;m definitely looking forward to seeing what they decide to put out there.</p>


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