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	<title>Amped Gaming</title>
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		<title>FINAL FANTASY XIII REVIEW</title>
		<link>http://www.ampedgaming.com/2010/05/final-fantasy-xiii-review/</link>
		<comments>http://www.ampedgaming.com/2010/05/final-fantasy-xiii-review/#comments</comments>
		<pubDate>Thu, 27 May 2010 03:16:33 +0000</pubDate>
		<dc:creator>taitaisparks</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS3 Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6319</guid>
		<description><![CDATA[Final fantasy is one of the most popular role-playing games with fans all over the world patiently waiting for the latest installment in this ground breaking series. The final fantasy series is known for its compelling stories, music, and open-ended world. This new installment in the world renowned series plays like nothing in the franchise; [...]


Related posts:<ol><li><a href='http://www.ampedgaming.com/2009/11/dissidia-final-fantasy-review/' rel='bookmark' title='Permanent Link: Dissidia: Final Fantasy Review'>Dissidia: Final Fantasy Review</a> <small>One of the things Square-Enix is known for is their...</small></li>
<li><a href='http://www.ampedgaming.com/2010/05/dantes-infereno-game-review/' rel='bookmark' title='Permanent Link: DANTE&#8217;S INFERENO GAME REVIEW'>DANTE&#8217;S INFERENO GAME REVIEW</a> <small>When I first heard that Visceral Games and Electronic Arts...</small></li>
<li><a href='http://www.ampedgaming.com/2009/09/ffxiii-japanese-release-date-announced/' rel='bookmark' title='Permanent Link: FFXIII Japanese Release Date Announced'>FFXIII Japanese Release Date Announced</a> <small>At this morning&#8217;s Final Fantasy XIII premier party, Square Enix...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/FFXIII_battle1-screenshot_large.jpg" rel="lightbox[6319]"><img class="aligncenter size-medium wp-image-6320" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/FFXIII_battle1-screenshot_large-300x200.jpg" alt="" width="300" height="200" /></a>Final fantasy is one of the most popular role-playing games with fans all over the world patiently waiting for the latest installment in this ground breaking series. The final fantasy series is known for its compelling stories, music, and open-ended world. This new installment in the world renowned series plays like nothing in the franchise; all the things we have come to love about the series are gone. Since the beginning of the series various final fantasy directors have made tweaks to the game play which kept it fresh without becoming stagnate which sets it apart from other RPG games. Final fantasy XIII’s dramatic changes make it feel like a new genre instead of a traditional RPG.<a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/shiva.jpg" rel="lightbox[6319]"><img class="aligncenter size-medium wp-image-6324" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/shiva-300x131.jpg" alt="" width="300" height="131" /></a></p>
<p>The game play in this installment of the series seems gimmicky with a few basic RPG elements, a turn base battle system; and instead of leveling up your characters through the crystrarium to enhance them similar to Final Fantasy X, and you can also upgrade weapons and equipment similar to Final Fantasy VIII. The battles are no longer random enemy encounters happen when you come into the view of the enemy.Summonings are still in the game and can be commanded to attack similar to Final Fantasy VIII but now can transform into vehicles and assist in battle.  After playing 20 plus hours of beautiful movie quality cut scenes the game does start to get interesting, but starts to lose its shine due to  linear progressing before breaking to watch a beautiful story sequence.<a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/final-fantasy-xiii-20100217100343831_640w.jpg" rel="lightbox[6319]"><img class="aligncenter size-medium wp-image-6325" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/final-fantasy-xiii-20100217100343831_640w-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>The story takes place in Cocoon a utopian sky city that has had a long period of peace and prosperity due to its benevolent protectors the fal’Ce. With the discovery of a hostile fal’Ce from Pulse the lower world is awaken from it’s slumber, peace on Cocoon comes to an end. The fal’Ce curses humans making them l’Ce giving them magical abilities but forced to carry out their focus or be turned into crystals, a fate far worse than death. Players control a misfit group of I’Ce out to save a world that fears them and out to change their destiny. Unlike previous games this Final Fantasy focuses more on the character’s humanity than the esoteric creating a story you can grow feelings for the characters.<a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/final-fantasy-xiii-screens-20091210102623673.jpg" rel="lightbox[6319]"><img class="aligncenter size-medium wp-image-6331" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/final-fantasy-xiii-screens-20091210102623673-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Battles in Final Fantasy XIII are about picking actions from the menu like previous versions but in this installment you only have control of one character while the computer controls the rest of your party. The new features do slightly raise the complexity, reducing an enemy’s hit points isn’t enough to defeat them; you have to fill up a separate gauge to “stagger” your enemy making them vulnerable to stronger attacks. Your also able to assign certain roles to characters, medic lets you heal, ravager lets you use attack based magic, and synergist lets you strengthen your party with support based magic, your also able to switch roles in battle using the paradigm shift to change your strategy during battles</p>
<p>While the new changes made to the series are always expected I was kind of disappointed in the execution with the linear game play, aside from the compelling story, beautiful CG movies , and entrapping story it feels like this experiment in the  series was a failure in delivering the ground breaking game play we have come to expect of the series.</p>


<p>Related posts:<ol><li><a href='http://www.ampedgaming.com/2009/11/dissidia-final-fantasy-review/' rel='bookmark' title='Permanent Link: Dissidia: Final Fantasy Review'>Dissidia: Final Fantasy Review</a> <small>One of the things Square-Enix is known for is their...</small></li>
<li><a href='http://www.ampedgaming.com/2010/05/dantes-infereno-game-review/' rel='bookmark' title='Permanent Link: DANTE&#8217;S INFERENO GAME REVIEW'>DANTE&#8217;S INFERENO GAME REVIEW</a> <small>When I first heard that Visceral Games and Electronic Arts...</small></li>
<li><a href='http://www.ampedgaming.com/2009/09/ffxiii-japanese-release-date-announced/' rel='bookmark' title='Permanent Link: FFXIII Japanese Release Date Announced'>FFXIII Japanese Release Date Announced</a> <small>At this morning&#8217;s Final Fantasy XIII premier party, Square Enix...</small></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>DANTE&#8217;S INFERENO GAME REVIEW</title>
		<link>http://www.ampedgaming.com/2010/05/dantes-infereno-game-review/</link>
		<comments>http://www.ampedgaming.com/2010/05/dantes-infereno-game-review/#comments</comments>
		<pubDate>Mon, 24 May 2010 17:14:53 +0000</pubDate>
		<dc:creator>taitaisparks</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS3 Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[Dante's Inferno]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6296</guid>
		<description><![CDATA[When I first heard that Visceral Games and Electronic Arts where making a game out of the thirteen century epic poem Divine Comedy I had reservations on how the game would be. But after playing the demo at first I kind of wrote it off as a God of War rip off but after playing [...]


Related posts:<ol><li><a href='http://www.ampedgaming.com/2010/05/final-fantasy-xiii-review/' rel='bookmark' title='Permanent Link: FINAL FANTASY XIII REVIEW'>FINAL FANTASY XIII REVIEW</a> <small>Final fantasy is one of the most popular role-playing games...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/heavy-rain-review/' rel='bookmark' title='Permanent Link: Heavy Rain Review'>Heavy Rain Review</a> <small>Every once in a while, you get that game that...</small></li>
<li><a href='http://www.ampedgaming.com/2010/01/bayonetta-xbox-360-review/' rel='bookmark' title='Permanent Link: Bayonetta Review'>Bayonetta Review</a> <small>Bayonetta is an over-the-top, visually stunning, button mashing mayhem. Besides...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>When I first heard that Visceral Games and Electronic Arts where making a game out of the thirteen century epic poem Divine Comedy I had reservations on how the game would be. But after playing the demo at first I kind of wrote it off as a God of War rip off but after playing the full game my thoughts somewhat changed.  The story of Dante’s Inferno is about a man’s quest to save the love of his life. Dante is a crusader who becomes disenchanted with war and returns home to find his love dead when he arrives home. When Dante approaches her dead body Lucifer appears and steals Beatrice’s soul, Dante chases them through the nine circles of hell.</p>
<p>Like most action games combat is a key factor and if you ever played God of War you will do fine in Dante’s Inferno, your primary weapon is a scythe you also wield a cross for your ranged attacks to keep a good distance from you and your foes. Many elements similar to God of War are found throughout the game like the timed attacks and collection of souls, also your finishing moves give you the option of judging enemies by either punishing them or absolving their sins. Collecting souls gives you the opportunity to customize Dante and relics let you receive additional boost as well give bonuses such as increased damage, regenerative health and magic.<a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/custom_1253712648987_Dante_sInferno_Screenshot_TGS4_Lust_013.jpg" rel="lightbox[6296]"><img class="aligncenter size-medium wp-image-6295" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/custom_1253712648987_Dante_sInferno_Screenshot_TGS4_Lust_013-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>This game is targeted towards a mature audience with the levels based around the sins in the divine comedy. Dante’s Inferno pushes the mature rating to the envelope with plenty of nudity and shock value. All of the nine circle of hell are very nicely textured and graphic mixed in with beautiful CG movies for dramatic plot points and animated sequences. As well as pretty solid down loadable content with the dark forest and the trails of St.Lucia with new enemies and online co-op online play . <a href="http://www.ampedgaming.com/wp-content/uploads/2010/05/dantes_inferno_script.jpg" rel="lightbox[6296]"><img class="aligncenter size-medium wp-image-6298" src="http://www.ampedgaming.com/wp-content/uploads/2010/05/dantes_inferno_script-300x189.jpg" alt="" width="300" height="189" /></a></p>
<p>Overall the story and level designs are impressive me and the game play is very easy to get use to, it’s a great game once you get past over the God of war similarities Dante’s Inferno is a good game and the down loadable content  gives the game a very high replay value. And with the down loadable content with the prequel level the dark forest you get new relics , enemies , and puzzles, while the trails of St. Lucia offers co-op playing letting you play with a friend and create and edit levels you can play or let others play and rate. While not all that much original in game play Dante&#8217;s Inferno does stand on it&#8217;s own with the down loadable content and replay value.</p>


<p>Related posts:<ol><li><a href='http://www.ampedgaming.com/2010/05/final-fantasy-xiii-review/' rel='bookmark' title='Permanent Link: FINAL FANTASY XIII REVIEW'>FINAL FANTASY XIII REVIEW</a> <small>Final fantasy is one of the most popular role-playing games...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/heavy-rain-review/' rel='bookmark' title='Permanent Link: Heavy Rain Review'>Heavy Rain Review</a> <small>Every once in a while, you get that game that...</small></li>
<li><a href='http://www.ampedgaming.com/2010/01/bayonetta-xbox-360-review/' rel='bookmark' title='Permanent Link: Bayonetta Review'>Bayonetta Review</a> <small>Bayonetta is an over-the-top, visually stunning, button mashing mayhem. Besides...</small></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>AmpedGaming Podcast Episode 8</title>
		<link>http://www.ampedgaming.com/2010/04/ampedgaming-podcast-episode-8/</link>
		<comments>http://www.ampedgaming.com/2010/04/ampedgaming-podcast-episode-8/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 00:49:56 +0000</pubDate>
		<dc:creator>Jon Huie</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Plants vs. zombies]]></category>
		<category><![CDATA[Sleep is Death]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6261</guid>
		<description><![CDATA[This week on the AmpedGaming Podcast, all three of us are back together again for the first time in two shows. A pretty simple, but lively nighttime recording, we have a pretty lengthy &#8220;What you been playing&#8221; segment followed by some news.  As always, rate us on iTunes and send us any feedback at podcast@ampedgaming.com.


Related [...]


Related posts:<ol><li><a href='http://www.ampedgaming.com/2009/12/ampedgaming-podcast-episode-2/' rel='bookmark' title='Permanent Link: AmpedGaming Podcast Episode 2'>AmpedGaming Podcast Episode 2</a> <small>We&#8217;re back once again with another episode of the AmpedGaming...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/ampedgaming-podcast-episode-6/' rel='bookmark' title='Permanent Link: AmpedGaming Podcast Episode 6'>AmpedGaming Podcast Episode 6</a> <small>In this weeks podcast, Arsen is back and catches up...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/ampedgaming-podcast-episode-7/' rel='bookmark' title='Permanent Link: AmpedGaming Podcast Episode 7'>AmpedGaming Podcast Episode 7</a> <small>After a few hiccups with getting the podcast up on...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>This week on the AmpedGaming Podcast, all three of us are back together again for the first time in two shows. A pretty simple, but lively nighttime recording, we have a pretty lengthy &#8220;What you been playing&#8221; segment followed by some news.  As always, rate us on iTunes and send us any feedback at podcast@ampedgaming.com.</p>



<p>Related posts:<ol><li><a href='http://www.ampedgaming.com/2009/12/ampedgaming-podcast-episode-2/' rel='bookmark' title='Permanent Link: AmpedGaming Podcast Episode 2'>AmpedGaming Podcast Episode 2</a> <small>We&#8217;re back once again with another episode of the AmpedGaming...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/ampedgaming-podcast-episode-6/' rel='bookmark' title='Permanent Link: AmpedGaming Podcast Episode 6'>AmpedGaming Podcast Episode 6</a> <small>In this weeks podcast, Arsen is back and catches up...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/ampedgaming-podcast-episode-7/' rel='bookmark' title='Permanent Link: AmpedGaming Podcast Episode 7'>AmpedGaming Podcast Episode 7</a> <small>After a few hiccups with getting the podcast up on...</small></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Hands-On with Mafia II</title>
		<link>http://www.ampedgaming.com/2010/03/hands-on-with-mafia-ii/</link>
		<comments>http://www.ampedgaming.com/2010/03/hands-on-with-mafia-ii/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 18:49:37 +0000</pubDate>
		<dc:creator>Frank Hunter</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[PC Games]]></category>
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		<category><![CDATA[2k]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[civ]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Con]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[mafia]]></category>
		<category><![CDATA[Pax]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6243</guid>
		<description><![CDATA[When you hear the name, &#8220;2K Games,&#8221;  your mind probably jumps to one of two things: Bioshock or Oblivion. 2K is a subsidary of Take-Two productions, and has been around for five years now. In that five years they have published almost 40 different titles, but relatively few have gained any sort of notoriety among [...]


Related posts:<ol><li><a href='http://www.ampedgaming.com/2010/03/2k-games-announces-the-north-american-street-date-for-mafia-ii/' rel='bookmark' title='Permanent Link: 2K Games Announces the North American Street Date for Mafia II'>2K Games Announces the North American Street Date for Mafia II</a> <small>2K games announced the release dates for the highly anticipated...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/6179/' rel='bookmark' title='Permanent Link: PAX East Incoming!'>PAX East Incoming!</a> <small>Ladies and gentlemen, PAX East, the Penny Arcade&#8217;s very first...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>When you hear the name, &#8220;2K Games,&#8221;  your mind probably jumps to one of two things: <em>Bioshock</em> or <em>Oblivion</em>. 2K is a subsidary of Take-Two productions, and has been around for five years now. In that five years they have published almost 40 different titles, but relatively few have gained any sort of notoriety among hard core gamers. <em>The Family Guy Video Game</em> and <em>Ghost Ride</em>r I suppose, just did not carry the umph or staying power of quality titles. However, when 2K does strike gold, it&#8217;s almost as though the studio became a sort of King Midas. Their success is evident in banners and billboards everywhere. It looks like they may have outdone themselves this year.</p>
<p>The first evidence of this was in their booth at PAX East. Collections of indie studios sat clumped around the expo hall. Rockstar Games stood next door, showing off the highly anticipated <em>Red Dead Redemption</em> to an endless line <a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/2K-1.jpg" rel="lightbox[6243]"><img class="alignleft size-medium wp-image-6245" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/2K-1-300x168.jpg" alt="" width="300" height="168" /></a>of salivating fans. But, towering over all of it, was the 20-foot tall structure that made up the 2K booth, and the banners for the three titles they were showing off within.</p>
<p>The first demonstration was for the new downloadable content in <em>Bioshock 2</em>. This, alas, I could not touch, because I have not finished the game yet and do not want to spoil the story for myself. The second demonstration was a hands-off showing of <em>Civilization V</em>, a game it seems will do wonders for the realm of turn-based strategy. Jon Huie has already published an article with his impressions on <em>Civ V</em>, and if you have not checked that out yet, I suggest you do.</p>
<p>The third demonstration is the one I got a close look at. This is the sequel to the highly acclaimed 2002 release, <em>Mafia: The City of Lost Heaven</em>. 2K has lived up to the reputation of the original title and then went far beyond. <em>Mafia II</em> is shaping up to be a well polished title that is fun to play, beautiful to look at, and easy to become immersed in.</p>
<p>The player takes on the role of Vito, an impoverished Italian-American who is looking to change his lot in life. He and his friend Joe become involved in&#8230;well&#8230;some &#8220;legitimate&#8221; business enterprises, and as one thing leads to another they get drawn deeper and deeper into the sub-world of organized crime. As time goes on, they begin to see that the glamor and prestige is really just a facade for something much uglier.</p>
<p>The gameplay itself runs very smoothly. When you take control of Vito, you find yourself operating a familiar 2-stick, 3rd-person control scheme. Vito moves where you want him to move, and the camera is easily adjustable. Hints <a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/mafia-2-2.jpg" rel="lightbox[6243]"><img class="alignright size-medium wp-image-6248" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/mafia-2-2-300x195.jpg" alt="" width="300" height="195" /></a>appear at the bottom of the screen to help new players get used to the controls. Before you know it, the tutorial segment is over, and you find yourself in the middle of a turf war that forces you to sink or swim. You learn to fire a tommy gun, throw molotov cocktails, and work cooperatively with your brothers-in-arms to make the bad guys an offer they can&#8217;t refuse.</p>
<p><em>Mafia II</em> boasts an excellent &#8220;cover system,&#8221; that allows the player to duck and dive behind obstacles to get quick cover during a gunfight. This system is both innovative and intuitive. Vito always jumps in the direction you want him to go, and always gets behind some kind of solid mass quickly. Aiming from behind a wall is a cinch, performed with only one button and done without sacrificing cover. This system, and the solid aiming and firing controls, makes combat a blast. It&#8217;s fun, and not too easy.</p>
<p>Everything in the world is interactive, too. Wooden panels are destructible, as the player learns in an early segment involving a bar and some machine gun fire. You can shoot weak materials like wood apart, and use molotov cocktails to set them on fire. Vehicles are a little tougher, but if you manage to get a spark into a gas tank, you&#8217;d better stand back.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Mafia-2-3.jpg" rel="lightbox[6243]"><img class="alignleft size-medium wp-image-6249" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Mafia-2-3-240x300.jpg" alt="" width="240" height="300" /></a>The graphics&#8230;well, look at the trailers. All the cinematics are done using the actual game engine, so the crispness you see on any release video is exactly what you&#8217;re looking at throughout the entire game. You can see the pores and freckles on the characters&#8217; faces. You can see splinters of wood chipping off under gunfire. I thought I saw a hangnail splitting from Vito&#8217;s trigger finger, but that was just some fuzz on the screen. Nevertheless, if he had a hangnail, I guarantee I would have seen it.</p>
<p>I also need to mention the sound. First off, the effects do wonders for actually immersing you in the world. You feel much more like a part of the mafia if you believe the clack of your Italian wing-tip on the cobblestone street is accurate. The sounds are realistic and the gunfire is loud. Secondly, the accents are dead on. The characters sound as though they are actually from the time period, which I raved about for <em>Assassin&#8217;s Creed II</em> and will continue to do for <em>Mafia II</em>. Taking the time to find and fund skilled voice actors is important, and they have done that here. Finally, when you hop into a car (<em>GTA</em> syle, mind you), the radio turns immediately to authentic music from the 1940&#8217;s. This is 100% necessary for cruising, especially since, in this game, the police are out to make sure you are actually abiding by the rules of the road. Personally I don&#8217;t mind. As long as Hank Williams stays out of my car&#8217;s stereo system, we&#8217;re good.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Playboy.png" rel="lightbox[6243]"><img class="alignright size-full wp-image-6250" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Playboy.png" alt="" width="201" height="264" /></a>Speaking of authentic though, I got to talking with 2K&#8217;s PR department about some of the goodies in this game (children, cover your eyes). It seems 2K struck a deal with <em>Playboy</em>, a well-known adult magazine that was very popular and influential in the 1940&#8217;s. They struck a deal that allowed them to publish some classic <em>Playboy</em> covers in game, as they appeared on the original magazines. These covers can be found throughout the game as easter eggs, and naturally you&#8217;ll want to keep an eye out for them as you play through. I asked if the classic Marilyn Monroe cover would be present, but the 2K reps were not sure. Considering Monroe did the magazine in 1953, a little on the tail end of the <em>Mafia II</em> time period, I&#8217;d wager not. I&#8217;ve included it here, though, just in case. Don&#8217;t want to disappoint!</p>
<p>Overall, <em>Mafia II</em> is shaping up to be a smash hit for 2010. It will not have many of the console problems that its predecessor faced, it will provide diverse and entertaining gameplay, and a deep story that will have you chipping away at it until the very end. On top of all this, 2K is working at this in tandem with <em>Civilization V</em>, and <em>Spec Ops: The Line</em>, both of which are tantalizing as well. This is a good year for 2K Studios, and let&#8217;s hope for more of them to come. A good year for 2K means a very good year for us.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Mafia-2.jpg" rel="lightbox[6243]"><img class="aligncenter size-full wp-image-6247" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Mafia-2.jpg" alt="" width="640" height="400" /></a></p>


<p>Related posts:<ol><li><a href='http://www.ampedgaming.com/2010/03/2k-games-announces-the-north-american-street-date-for-mafia-ii/' rel='bookmark' title='Permanent Link: 2K Games Announces the North American Street Date for Mafia II'>2K Games Announces the North American Street Date for Mafia II</a> <small>2K games announced the release dates for the highly anticipated...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/6179/' rel='bookmark' title='Permanent Link: PAX East Incoming!'>PAX East Incoming!</a> <small>Ladies and gentlemen, PAX East, the Penny Arcade&#8217;s very first...</small></li>
</ol></p>]]></content:encoded>
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		<title>Heavy Rain Review</title>
		<link>http://www.ampedgaming.com/2010/03/heavy-rain-review/</link>
		<comments>http://www.ampedgaming.com/2010/03/heavy-rain-review/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 19:48:05 +0000</pubDate>
		<dc:creator>Mr Rusher</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS3 Reviews]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Origami Killer]]></category>
		<category><![CDATA[Quantic Dream]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6221</guid>
		<description><![CDATA[Every once in a while, you get that game that peaks your curiosity and somehow becomes one you must simply play to see what the fuss is about. While some of those end up being ones that were all hype and could have been so much better, there are those that genuinely innovate and become [...]


Related posts:<ol><li><a href='http://www.ampedgaming.com/2010/05/final-fantasy-xiii-review/' rel='bookmark' title='Permanent Link: FINAL FANTASY XIII REVIEW'>FINAL FANTASY XIII REVIEW</a> <small>Final fantasy is one of the most popular role-playing games...</small></li>
<li><a href='http://www.ampedgaming.com/2010/05/dantes-infereno-game-review/' rel='bookmark' title='Permanent Link: DANTE&#8217;S INFERENO GAME REVIEW'>DANTE&#8217;S INFERENO GAME REVIEW</a> <small>When I first heard that Visceral Games and Electronic Arts...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/ampedgaming-podcast-episode-7/' rel='bookmark' title='Permanent Link: AmpedGaming Podcast Episode 7'>AmpedGaming Podcast Episode 7</a> <small>After a few hiccups with getting the podcast up on...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Every once in a while, you get that game that peaks your curiosity and somehow becomes one you must simply play to see what the fuss is about. While some of those end up being ones that were all hype and could have been so much better, there are those that genuinely innovate and become more than games. They become experiences that cannot be missed. Heavy Rain, as a game, leans towards the latter.</p>
<p>This game was developed by Quantic Dream, who developed &#8216;Indigo Prophecy&#8217; (or &#8216;Fahrenheit&#8217; in other regions). It follows four characters, than seemingly unrelated, converge into one story. Without spoiling the story, the game centers on &#8216;The Origami Killer&#8217;, a psychopath who has a penchant for drowning 10 year old boys in rain water and leaving their bodies posed with an origami figure. Each character is seeking this deranged maniac for different reasons, but it is clear from the get go that it will take great personal sacrifice. Normally in a game like this, it would not bother me to take any path to see what the outcome will be, but Heavy adds a level of intensity by clearly stating that any of the main characters can make a decision that will affect the outcome, but there are no do-overs. If you die or make the wrong decision, that&#8217;s it but the game will continue.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/HeavyRain.jpg" rel="lightbox[6221]"><img class="alignnone size-medium wp-image-6235" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/HeavyRain-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>This is probably of the focal points that makes this game a must for adventure fans. The story is completely streamlined, and very engrossing. It takes elements from mystery and horror films like Saw, Seven (these being the most obvious of inspirations), the Cell, and even Blade Runner. Then it blends them into a interactive hard boiled thriller with a hint of science fiction, introduced with the ARI glasses that one of the characters uses. This is definitely the strong point of the game, which is rare for a videogame. Each main character is determined to seek their answers, but also damaged; The father who isn&#8217;t sure of his mental health, the reporter with insomnia, the FBI agent with a drug addiction, or a private investigator desperately trying to patch it all together. Each story is engrossing in it&#8217;s own way and ultimately no two players will reach the same outcome or experience the same unless they do every thing identical to the other. That&#8217;s how much time and effort were put into the story.</p>
<p>Still, with the great story and character development aside, the game does have it faults. The controls are developed to try bind a physical connection to the visual, to draw the player in more. While sometimes controls are purposely awkward to convey the nature of the game, they are also very wonky when they are not supposed to be. Sometimes they are perfect though, so it&#8217;s very hit and miss. They game itself is mostly comprised of Quick Time Events, but definitely more involved than some other games on the market. Also, Heavy Rain can be a beautifully detailed game at times, then it can be downright ugly. The facial modeling and animating at times can be downright scarily realistic, but then the voice actors can be downright wooden and unconvincing. Still, with all these faults, it doesn&#8217;t detract too much from the overall experience.</p>
<p>That&#8217;s what this game is, an experience. It will draw emotions from you, some of them uncomfortable and tense. My own wife tried to play this game but, once the story took off, she found it unbearable to play. Well, that and the control scheme.</p>


<p>Related posts:<ol><li><a href='http://www.ampedgaming.com/2010/05/final-fantasy-xiii-review/' rel='bookmark' title='Permanent Link: FINAL FANTASY XIII REVIEW'>FINAL FANTASY XIII REVIEW</a> <small>Final fantasy is one of the most popular role-playing games...</small></li>
<li><a href='http://www.ampedgaming.com/2010/05/dantes-infereno-game-review/' rel='bookmark' title='Permanent Link: DANTE&#8217;S INFERENO GAME REVIEW'>DANTE&#8217;S INFERENO GAME REVIEW</a> <small>When I first heard that Visceral Games and Electronic Arts...</small></li>
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</ol></p>]]></content:encoded>
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		<title>AmpedGaming Podcast: PAX East Edition</title>
		<link>http://www.ampedgaming.com/2010/03/ampedgaming-podcast-pax-east-edition/</link>
		<comments>http://www.ampedgaming.com/2010/03/ampedgaming-podcast-pax-east-edition/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 01:40:47 +0000</pubDate>
		<dc:creator>Jon Huie</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Civilization 5]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[Fallen Earth]]></category>
		<category><![CDATA[Mafia II]]></category>
		<category><![CDATA[Nerds]]></category>
		<category><![CDATA[Pax East]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Shank]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6218</guid>
		<description><![CDATA[While at PAX East, Matt and I finally got to meet up. The result? This 30 minute podcast where we discuss what we saw during the first ever PAX East in Boston, MA.
As usual, email us at podcast@ampedgaming.com and please rate us on iTunes!


Related posts:AmpedGaming Podcast Episode 7 After a few hiccups with getting the [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<p>While at PAX East, Matt and I finally got to meet up. The result? This 30 minute podcast where we discuss what we saw during the first ever PAX East in Boston, MA.</p>
<p>As usual, email us at podcast@ampedgaming.com and please rate us on iTunes!</p>



<p>Related posts:<ol><li><a href='http://www.ampedgaming.com/2010/03/ampedgaming-podcast-episode-7/' rel='bookmark' title='Permanent Link: AmpedGaming Podcast Episode 7'>AmpedGaming Podcast Episode 7</a> <small>After a few hiccups with getting the podcast up on...</small></li>
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</ol></p>]]></content:encoded>
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		<title>Civilization V Preview</title>
		<link>http://www.ampedgaming.com/2010/03/civilization-v-preview/</link>
		<comments>http://www.ampedgaming.com/2010/03/civilization-v-preview/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 18:47:09 +0000</pubDate>
		<dc:creator>Jon Huie</dc:creator>
				<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PC Previews]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[Civilization 5]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6212</guid>
		<description><![CDATA[We were invited by 2K Games to see an early build of the next iteration of my personal favorite time sink, Civilization 5. While it was only an eyes-on presentation, it’s fairly obvious after seeing the game in motion that a bunch of things have been made better.
The first thing you can see is that [...]


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<li><a href='http://www.ampedgaming.com/2010/03/hands-on-with-mafia-ii/' rel='bookmark' title='Permanent Link: Hands-On with Mafia II'>Hands-On with Mafia II</a> <small>When you hear the name, &#8220;2K Games,&#8221;  your mind probably...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>We were invited by 2K Games to see an early build of the next iteration of my personal favorite time sink, Civilization 5. While it was only an eyes-on presentation, it’s fairly obvious after seeing the game in motion that a bunch of things have been made better.</p>
<p>The first thing you can see is that the grid is composed of what Firaxis likes to refer to as &#8220;Hexes&#8221;. These give the world a more natural feel than the square grids of old.</p>
<p>The time spent developing the console version, Civilization Revolution, was apparently time well spent. Not only did it sell very well, but it also led Firaxis to learn a few things about simplifying the game a bit and making things more streamlined. Not to say that the newest PC Civ is going to be a “baby game”, as it actually still seems complex. One of the things they did was bring the advisors back. They were missing from Civ IV, but the positive feedback from having them in Civ Rev made it possible for them to return.</p>
<p>A few new changes were shown as well. Notifications that pop up on the right side of the screen make an appearance once something that needs your attention happens. Rather than stop the gameplay and have you choose an item from a menu after you’ve researched or built units, these notifications make it possible to make these choices when you’re ready to, keeping the pacing of the game quite nicely. Another thing these notifications do is bring you straight to some action that’s going on off screen when you click on them, such as a ship sinking across the world.</p>
<p>In previous Civilization games, the leader of other nations was represented by half of their body that either smiled or glared at you in anger, not really saying much. Now once you open up dialogue with a leader, you’re taken to a different screen with a full-bodied representation of the leader, with a background that shows what kind of personality they have, like Tokugawa standing in an open, peaceful looking field or Napolean negotiating with you from a battlefield.</p>
<p>Not only is their presentation different, the way the leader’s AI adjusts to you as well. The example given was if you’re successful at thwarting Elizabeth’s attack at sea, she’ll change her strategy and try to go after you elsewhere.</p>
<p>Religion was taken out of this version of Civilization. In it’s place is a new City-State system that allows you to come across a small settlement of about a single city, which you can either choose to help or conquer. If you help these city-states, you’ll receive benefits based on what they specialize in, like a steady stream of gold coming in each turn or military units.</p>
<p>When you place settlers in an area, you can apparently buy up land around the unit. If you end up buying too much land near the territory of another nation, the leader will call you out on the problem.</p>
<p>Combat has received a nice overhaul as well. Before the outcome of a war between nations depended on how many units each side has stacked into one square. Now each tile is limited to one unit, which are now represented by a bunch of the same type instead of a single person. When these units are damaged, the number of people in the group goes down.  Where each battle use to last until one side&#8217;s Hit Points are depleted, now each fight seems to last longer and can end with a unit being injured instead of just dead.</p>
<p>Since each tile can only hold one unit now, city defense now relies on them being surrounded by protectors. The cities are also now able to fend off enemies on their own.</p>
<p>Archers and other ranged units can now fire over warriors or spearmen in front of them to soften up the enemy before a strike.</p>
<p>That&#8217;s about all we got to see during our presentation. Civilization V is set to be released in the Fall of 2010, a time when my roommate and I will once again be awake at 3 AM wondering where the time went.</p>


<p>Related posts:<ol><li><a href='http://www.ampedgaming.com/2009/10/sid-meier-announces-civilization-network/' rel='bookmark' title='Permanent Link: Sid Meier Announces Civilization Network'>Sid Meier Announces Civilization Network</a> <small>Sid Meier recently posted in the Civfanatics forum that he...</small></li>
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</ol></p>]]></content:encoded>
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		<title>The Future of Music Games &#8211; Look Ma, No Buttons!</title>
		<link>http://www.ampedgaming.com/2010/03/the-future-of-music-games-look-ma-no-buttons/</link>
		<comments>http://www.ampedgaming.com/2010/03/the-future-of-music-games-look-ma-no-buttons/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 17:24:10 +0000</pubDate>
		<dc:creator>Frank Hunter</dc:creator>
				<category><![CDATA[Hightlight1]]></category>
		<category><![CDATA[PC Previews]]></category>
		<category><![CDATA[band]]></category>
		<category><![CDATA[Con]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Pax]]></category>
		<category><![CDATA[rock]]></category>
		<category><![CDATA[sing]]></category>
		<category><![CDATA[singing]]></category>
		<category><![CDATA[song]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6208</guid>
		<description><![CDATA[
Back when I was in college, I was exposed to a little title known as Guitar Hero. I mistakenly believed that buying this game at finals time would be excellent way to unwind when I wasn’t studying my little ass off. I was sorely mistaken, as the best of us often are. Pretty soon studying [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Music-1.jpg" rel="lightbox[6208]"><img class="alignleft size-medium wp-image-6209" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Music-1-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Back when I was in college, I was exposed to a little title known as <span style="text-decoration: underline">Guitar Hero</span>. I mistakenly believed that buying this game at finals time would be excellent way to unwind when I wasn’t studying my little ass off. I was sorely mistaken, as the best of us often are. Pretty soon studying wasn’t happening, but there is always a flip side. I managed to complete “Bark at the Moon” on hard mode before going home for the summer.</p>
<p>Since college, we’ve seen massive jumps forward for music games, in difficulty and in hardware. <span style="text-decoration: underline">Rock Band</span> pushed the envelope with drum and microphone compatibility, and the industry has now made this the standard. For a few years it has held at this point, but no longer. As you look at the above picture of a couple of average guys playing <span style="text-decoration: underline">Rock Band</span>, squint and take a close look at their hands (alternatively, just look at the second image). That’s right. Those are not buttons. Those are real six string guitars, and they are wired up to <a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Music-2.jpg" rel="lightbox[6208]"><img class="alignright size-medium wp-image-6210" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Music-2-300x168.jpg" alt="" width="300" height="168" /></a>be compatible with PS3 and Wii versions of all music games.</p>
<p>A company called Open Chord has created a little device you can attach to the guitar strings to turn any electric six string into a game controller. With the accompanying program, you can choose to play your favorite music game in three different modes. In &#8220;fret mode,&#8221; you play the proper frets to hit the proper notes, much like the current norm. In &#8220;chord mode,&#8221; you set different chords to different color combinations. You can actually practice your chord progressions and start learning skills used in real guitar while playing the game. Lastly, you can use &#8220;note mode,&#8221; where specific notes are programmed to the specific colors and you&#8217;ll be fingering up and down the neck of the guitar until your hand is sore. If you can remember which note is which, that is.</p>
<p>This device is going to be available through OpenChord.org and will cost $35. The program that it uses is available, and the whole thing is open source. That&#8217;s right. Players can tweak the program to their choosing, and will be able to program their own chord and note patterns in.</p>
<p>The whole thing seems very complicated, but worthwhile for those who are looking to get just a little bit more out of their music games.</p>
<p>Additionally, a newer company called Seven45 is putting out a standalone game called <span style="text-decoration: underline">Power Gig: Rise of the Six String</span>. The guitar controller that is packaged with it is actually a six string in itself, and it seems it will function much in the same way as the above device although company representatives have revealed that they are also planning to incorporate power chords into game play. They were relatively tight-lipped about the project&#8217;s details, but said that gameplay, as well as the game&#8217;s other peripherals, will be revealed this year at E3. Their website is currently online with minimal content at www.powergig.com.</p>


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<li><a href='http://www.ampedgaming.com/2009/10/dont-wait-on-october-13-pick-up-your-games-at-midnight/' rel='bookmark' title='Permanent Link: Don&#8217;t wait on October 13, pick up your games at midnight!'>Don&#8217;t wait on October 13, pick up your games at midnight!</a> <small>GameStop will be hosting a midnight release for both Brutal...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/hands-on-with-mafia-ii/' rel='bookmark' title='Permanent Link: Hands-On with Mafia II'>Hands-On with Mafia II</a> <small>When you hear the name, &#8220;2K Games,&#8221;  your mind probably...</small></li>
</ol></p>]]></content:encoded>
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		<title>City of Heroes: Going Rogue and Going Beyond</title>
		<link>http://www.ampedgaming.com/2010/03/city-of-heroes-going-rogue-and-going-beyond/</link>
		<comments>http://www.ampedgaming.com/2010/03/city-of-heroes-going-rogue-and-going-beyond/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 17:02:16 +0000</pubDate>
		<dc:creator>Frank Hunter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PC News]]></category>
		<category><![CDATA[PC Previews]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[Con]]></category>
		<category><![CDATA[cyptic]]></category>
		<category><![CDATA[heroes]]></category>
		<category><![CDATA[incarnates]]></category>
		<category><![CDATA[ncsoft]]></category>
		<category><![CDATA[paragon]]></category>
		<category><![CDATA[Pax]]></category>
		<category><![CDATA[rogue]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6206</guid>
		<description><![CDATA[Today, we heard from some of the minds behind City of Heroes, the industry’s leading superhero MMORPG. They talked extensively about what it means to take a game that was solid at release and keep it fresh and fun over the years. They gave a ton of details on the upcoming “Going Rogue” expansion, as [...]


Related posts:<ol><li><a href='http://www.ampedgaming.com/2010/01/gtaepisodes-from-liberty-city-coming-to-pcps3-march-30th/' rel='bookmark' title='Permanent Link: GTA:Episodes From Liberty City Coming To PC/PS3 March 30th'>GTA:Episodes From Liberty City Coming To PC/PS3 March 30th</a> <small>It seems the $50 million Microsoft payed to Rockstar to...</small></li>
<li><a href='http://www.ampedgaming.com/2010/03/hands-on-with-mafia-ii/' rel='bookmark' title='Permanent Link: Hands-On with Mafia II'>Hands-On with Mafia II</a> <small>When you hear the name, &#8220;2K Games,&#8221;  your mind probably...</small></li>
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</ol>]]></description>
			<content:encoded><![CDATA[<p>Today, we heard from some of the minds behind <span style="text-decoration: underline">City of Heroes</span>, the industry’s leading superhero MMORPG. They talked extensively about what it means to take a game that was solid at release and keep it fresh and fun over the years. They gave a ton of details on the upcoming “Going Rogue” expansion, as well as some never before seen details on the distant Issue 19.</p>
<p>Since NCSoft picked the franchise up completely off Cryptic Studios five years back, the new Paragon Studios put out the City of Villains expansion which doubled the content of the original game, and are now working on Issue 17, the 17<sup>th</sup> free expansion. The Paragon team is, in a word, meticulous. They are always looking for new ways to liven up the <span style="text-decoration: underline">City of Heroes</span> experience, and they are always adding content that blows away the fanbase. It certainly has continued to impress me..</p>
<p>Matt “Positron” Miller, the game’s lead system designer, credits these plentiful (and dare I mention again, free) upgrades as the key to the franchise’s success. From new power sets and zones, to color customization, to the Mission Architect system that allowed players to create their own missions, this constant new content always does a great job of keeping things fresh. The average video gamer is attracted to shiny things, and Paragon is constantly just rolling them in front of our faces.</p>
<p>So what’s still to come?</p>
<p>Issue 17: Dark Mirror is just over the horizon, and oh is this a treat. <span style="text-decoration: underline">City of Heroes</span> is getting a complete graphical overhaul to catch up with today’s upgraded computer systems. They game will now render shadows realistically, following the sun across the sky throughout each day. This gives Paragon City and the Rogue Isles an unimaginable visual upgrade, as the Studio’s before/after pictures illustrated. They have also done incredible work on reflective surfaces. Now, water and glass will reflect the characters and the world around them, again adding a level of detail. Other subtle changes were made in ambient occlusion. These visual enhancements together are called “Ultra Mode,” and will be available for players with the proper graphical hardware. This will not slow down players on less-than-perfect machines.</p>
<p>In addition, some more content is being included. Moving tails will be available as a costume part, the Positron Task Force will be divided and upgraded for a smoother and more fun game experience, and some more missions will be added. The  Issue’s biggest achievement though is in the doppelganger system.</p>
<p>With doppelganger, players will be able to square off with evil versions of themselves within Mission Architect. These doppelgangers will be customizable. They can be a mirror image of your hero or villain, or they can be a polar opposite. They might just be subtly different, with a different costume, or legs growing out of their heads. Either way, this means an unprecedented level of customization in Mission Architect, and additional replay value, as the same mission played with different party members will result in different doppelgangers and a different overall experience every time.</p>
<p>Going beyond Issue 17, the team talked a bit about <span style="text-decoration: underline">Going Rogue</span>, the only paid expansion the game has seen since <span style="text-decoration: underline">City of Villains</span> in 2005. In <span style="text-decoration: underline">Going Rogue</span>, your hero or villain will be able to change sides, falling into a kind of “gray” area and then progressing to the other faction altogether. Obviously this does a lot for characters’ personal stories, and the relationships between heroes and supergroups as a whole. Most of the information on the expansion is already publicly viewable, but I’ve got a few things here you have not yet seen…</p>
<p>Four new power sets will be coming with <span style="text-decoration: underline">Going Rogue</span>. Dual Pistols is already available for those who preorder the expansion. Demon-Summoning will be available at pre-order soon as well. NCSoft will be putting up a video for that on Monday, so keep your eyes peeled. The other two sets were only just revealed at PAX, and here they are. Kinetic Melee will be available for scrappers, tankers, brutes and stalkers. This is a punching-based class that will focus on gathered energy. The final class is one that has been clamored for forever: Electric Control for controllers and dominators.</p>
<p>Even beyond <span style="text-decoration: underline">Going Rogue</span>, the team decided to spill a little information on Issue 19, and revealed that <span style="text-decoration: underline">City of Heroes</span> will be getting some end-game content very soon (look out, Blizzard). This content comes in the form of the “Incarnate system,” which will add additional and different levels, again more classes, new abilities, new rewards, and new zone events. They were very tight-lipped on what exactly these would be, but we can anticipate ten new levels and plenty to do for those stagnant level 50’s who have lingered at the top for too long.</p>
<p>It never ends with Paragon Studios, but, like a smooth chocolate milkshake, you never want it to. <span style="text-decoration: underline">Going Rogue</span>, and everything else to come, will continue adding new depth into a franchise that has shown innovation at every turn. Watch NCSoft’s website for upcoming screenshots and videos of the new content, which they have promised will be available soon.</p>


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</ol></p>]]></content:encoded>
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		<title>Welcome to PAX Mother F***in&#8217; East!</title>
		<link>http://www.ampedgaming.com/2010/03/welcome-to-pax-mother-fin-east/</link>
		<comments>http://www.ampedgaming.com/2010/03/welcome-to-pax-mother-fin-east/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 19:46:42 +0000</pubDate>
		<dc:creator>Frank Hunter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Con]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[devs]]></category>
		<category><![CDATA[journalists]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[Pax]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://www.ampedgaming.com/?p=6202</guid>
		<description><![CDATA[With the above line, we are up and running. We kicked off with the Ultimate Grudge Match! Game journalists vs. developers. Representatives from Harmonix and Irrational games squared off against reps from one of the biggest websites, Wired.com, and G4 TV. They fielded some of the tough questions and went head to head on the [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Game-Dev-Panel-1.jpg" rel="lightbox[6202]"><img class="alignleft size-medium wp-image-6203" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Game-Dev-Panel-1-300x168.jpg" alt="" width="300" height="168" /></a>With the above line, we are up and running. We kicked off with the Ultimate Grudge Match! Game journalists vs. developers. Representatives from Harmonix and Irrational games squared off against reps from one of the biggest websites, Wired.com, and G4 TV. They fielded some of the tough questions and went head to head on the key issues that cause tension between these supposedly related fields.</p>
<p>Overall, we had a good clean match. No one got very mutilated, except for a dislocated toe and one detached retina, but if science has proved anything it’s that these are things we can live without. The panelists sat and took questions, first from the panel’s host and later from the audience. Both sides strangely came to agreement on many of the heated topics, but we saw some decent debates.</p>
<p>One issue that arose is that we in the gaming press are wannabe developers, that we write because we cannot do anything useful in the true gaming world. Patrick Klepek from G4 TV knew where the blame lies. &#8220;A lot of people just have a kind of fundamental lack of respect.” Developers feel that writing a review for a game is easy, and that basically a monkey can do our jobs. But, when asked about whether we should be removed entirely, John Drake (from Harmonix) stood up for the press. Once we established that we weren’t eliminating writers physically, John said, “There is something to be said about an unbiased, or relatively unbiased opinion from outside the company.” PR and publicity departments can do something, but we journalists are here to stay.</p>
<p>The question of why Chris Kohler (from Wired.com) is such an asshole came up, but the resulting silence reverberating throughout the room was the panel’s only response. Interestingly, Chris himself also had no comment.</p>
<p><a href="http://www.ampedgaming.com/wp-content/uploads/2010/03/Game-Dev-Panel-1.jpg" rel="lightbox[6202]"><img class="alignright size-medium wp-image-6203" src="http://www.ampedgaming.com/wp-content/uploads/2010/03/Game-Dev-Panel-1-300x168.jpg" alt="" width="300" height="168" /></a>A lot of compromises were made. Both sides generally wished that reviews could afford to be a little more thorough, that journalists could have the time to take a more in depth look at games, that communication could happen more easily between developers and the press, and that developers could afford to have more time to perfect their games.</p>
<p>Overall, one final conclusion was come to. It is press or developers who are responsible for a tension among the various gaming media. It is you, loyal gamers. You with your unrealistic expectations and high standards. You, always demanding more product and more accuracy and better opinions (that last one doesn’t even make sense). At the next PAX perhaps we will see a panel where devs and press join forces to take on the common gamer. Alas though, only time will tell.</p>


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<li><a href='http://www.ampedgaming.com/2010/03/let-the-circus-begin/' rel='bookmark' title='Permanent Link: Let the Circus Begin!'>Let the Circus Begin!</a> <small> Ladies and gentlemen, I have arrived at the PAX...</small></li>
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